public override void Unload() { // Unload any data that goes unhandled by tML or contains static data. AssetManager.Unload(); ChangelogData.Unload(); ILManager.Unload(); SaveDataManager.Unload(); LocalizationInitializer.Unload(); ModLogger = null; Instance = null; }
public override void Unload() { ILManager.Unload(); RecipeManager.Unload(); }
public override void Unload() { ILManager.Unload(); CataclysmConfig.Instance = null; Instance = null; }