public BulkSpawn(IItemLayerEditor editor, int x = 0, int y = 0) { InitializeComponent(); this.TranslateInterface(GameInfo.CurrentLanguage); Editor = editor; CB_SpawnType.Items.AddRange(Enum.GetNames(typeof(SpawnType))); CB_SpawnArrange.Items.AddRange(Enum.GetNames(typeof(SpawnArrangement))); CB_SpawnType.SelectedIndex = 0; CB_SpawnArrange.SelectedIndex = 0; NUD_SpawnX.Value = x; NUD_SpawnY.Value = y; }