// Use this for initialization
        void Start()
        {
            fpsMonitor = GetComponent <FpsMonitor>();

            displayFacePointsToggle.isOn   = displayFacePoints;
            displayAxesToggle.isOn         = displayAxes;
            displayHeadToggle.isOn         = displayHead;
            displayEffectsToggle.isOn      = displayEffects;
            enableDownScaleToggle.isOn     = enableDownScale;
            enableSkipFrameToggle.isOn     = enableSkipFrame;
            enableLowPassFilterToggle.isOn = enableLowPassFilter;

            imageOptimizationHelper  = gameObject.GetComponent <ImageOptimizationHelper>();
            webCamTextureToMatHelper = gameObject.GetComponent <WebCamTextureToMatHelper>();


            dlibShapePredictorFileName = DlibFaceLandmarkDetectorExample.dlibShapePredictorFileName;
#if UNITY_WEBGL && !UNITY_EDITOR
            getFilePath_Coroutine = DlibFaceLandmarkDetector.UnityUtils.Utils.getFilePathAsync(dlibShapePredictorFileName, (result) => {
                getFilePath_Coroutine = null;

                dlibShapePredictorFilePath = result;
                Run();
            });
            StartCoroutine(getFilePath_Coroutine);
#else
            dlibShapePredictorFilePath = DlibFaceLandmarkDetector.UnityUtils.Utils.getFilePath(dlibShapePredictorFileName);
            Run();
#endif
        }
        // Use this for initialization
        void Start()
        {
            fpsMonitor = GetComponent <FpsMonitor> ();

            enableDownScaleToggle.isOn       = enableDownScale;
            enableSkipFrameToggle.isOn       = enableSkipFrame;
            useOpenCVFaceDetectorToggle.isOn = useOpenCVFaceDetector;

            imageOptimizationHelper  = gameObject.GetComponent <ImageOptimizationHelper> ();
            webCamTextureToMatHelper = gameObject.GetComponent <WebCamTextureToMatHelper> ();

            dlibShapePredictorFileName = DlibFaceLandmarkDetectorExample.dlibShapePredictorFileName;
            #if UNITY_WEBGL && !UNITY_EDITOR
            getFilePath_Coroutine = GetFilePath();
            StartCoroutine(getFilePath_Coroutine);
            #else
            haarcascade_frontalface_alt_xml_filepath = OpenCVForUnity.UnityUtils.Utils.getFilePath("haarcascade_frontalface_alt.xml");
            dlibShapePredictorFilePath = DlibFaceLandmarkDetector.UnityUtils.Utils.getFilePath(dlibShapePredictorFileName);
            Run();
            #endif
        }