예제 #1
0
 public void SetInputState(SceneStateMasterData sceneStateMasterData)
 {
     _inputModel.SetInputState(sceneStateMasterData);
 }
예제 #2
0
 private void Contract()
 {
     Model.SetInputState(SceneStateMasterData.battle);
     _canGetInput = true;
     SendInput().Forget();
 }