예제 #1
0
 private void Pause_INTERNAL(IImageComponent component)
 {
     if (component.IsMovie() == true && component.IsPlaying() == true)
     {
         this.movieModule.Pause(component);
     }
 }
 private void Stop_INTERNAL(IImageComponent component, int instanceId)
 {
     if (component.IsMovie() == true && component.IsPlaying() == true)
     {
         this.movieModule.Stop(component, instanceId);
     }
 }
예제 #3
0
 private void Stop_INTERNAL(IImageComponent component, int instanceId)
 {
     //if (UnityEngine.UI.Windows.Constants.LOGS_ENABLED == true) UnityEngine.Debug.LogWarning("Stop_INTERNAL: " + instanceId + " :: " + component, component as MonoBehaviour);
     if (component.IsMovie() == true && component.IsPlaying() == true)
     {
         this.movieModule.Stop(component, instanceId);
     }
 }