private void Pause_INTERNAL(IImageComponent component) { if (component.IsMovie() == true && component.IsPlaying() == true) { this.movieModule.Pause(component); } }
private void Stop_INTERNAL(IImageComponent component, int instanceId) { if (component.IsMovie() == true && component.IsPlaying() == true) { this.movieModule.Stop(component, instanceId); } }
private void Stop_INTERNAL(IImageComponent component, int instanceId) { //if (UnityEngine.UI.Windows.Constants.LOGS_ENABLED == true) UnityEngine.Debug.LogWarning("Stop_INTERNAL: " + instanceId + " :: " + component, component as MonoBehaviour); if (component.IsMovie() == true && component.IsPlaying() == true) { this.movieModule.Stop(component, instanceId); } }