/// <summary> /// Creates a new <see cref="Gw2WebApiV2Client"/>. /// </summary> /// <param name="connection">The connection used to make requests, see <see cref="IConnection"/>.</param> /// <param name="gw2Client">The Guild Wars 2 client.</param> /// <exception cref="ArgumentNullException"><paramref name="connection"/> or <paramref name="gw2Client"/> is <c>null</c>.</exception> protected internal Gw2WebApiV2Client(IConnection connection, IGw2Client gw2Client) : base(connection, gw2Client) { if (connection == null) { throw new ArgumentNullException(nameof(connection)); } if (gw2Client == null) { throw new ArgumentNullException(nameof(gw2Client)); } this.account = new AccountClient(connection, gw2Client); this.achievements = new AchievementsClient(connection, gw2Client); this.backstory = new BackstoryClient(connection, gw2Client); this.build = new BuildClient(connection, gw2Client); this.characters = new CharactersClient(connection, gw2Client); this.colors = new ColorsClient(connection, gw2Client); this.commerce = new CommerceClient(connection, gw2Client); this.continents = new ContinentsClient(connection, gw2Client); this.createSubtoken = new CreateSubtokenClient(connection, gw2Client); this.currencies = new CurrenciesClient(connection, gw2Client); this.dailyCrafting = new DailyCraftingClient(connection, gw2Client); this.dungeons = new DungeonsClient(connection, gw2Client); this.emblem = new EmblemClient(connection, gw2Client); this.emotes = new EmotesClient(connection, gw2Client); this.files = new FilesClient(connection, gw2Client); this.finishers = new FinishersClient(connection, gw2Client); this.gliders = new GlidersClient(connection, gw2Client); this.guild = new GuildClient(connection, gw2Client); this.home = new HomeClient(connection, gw2Client); this.items = new ItemsClient(connection, gw2Client); this.itemstats = new ItemstatsClient(connection, gw2Client); this.legends = new LegendsClient(connection, gw2Client); this.mailCarriers = new MailCarriersClient(connection, gw2Client); this.mapChests = new MapChestsClient(connection, gw2Client); this.maps = new MapsClient(connection, gw2Client); this.masteries = new MasteriesClient(connection, gw2Client); this.materials = new MaterialsClient(connection, gw2Client); this.minis = new MinisClient(connection, gw2Client); this.mounts = new MountsClient(connection, gw2Client); this.novelties = new NoveltiesClient(connection, gw2Client); this.outfits = new OutfitsClient(connection, gw2Client); this.pets = new PetsClient(connection, gw2Client); this.professions = new ProfessionsClient(connection, gw2Client); this.pvp = new PvpClient(connection, gw2Client); this.quaggans = new QuaggansClient(connection, gw2Client); this.quests = new QuestsClient(connection, gw2Client); this.races = new RacesClient(connection, gw2Client); this.raids = new RaidsClient(connection, gw2Client); this.recipes = new RecipesClient(connection, gw2Client); this.skills = new SkillsClient(connection, gw2Client); this.tokenInfo = new TokenInfoClient(connection, gw2Client); this.worldBosses = new WorldBossesClient(connection, gw2Client); }
public GuildService(IGuildClient guildClient, IAuctionClient auctionClient, ICharacterClient characterClient) { this._guildClient = guildClient; this._auctionClient = auctionClient; this._characterClient = characterClient; }