private void Start() { groundedChecking = GetComponent <IGroundedChecking>(); wallCollisionChecker = GetComponent <IWallCollisionChecker>(); rb = GetComponent <Rigidbody2D>(); anim = GetComponent <Animator>(); }
private void Awake() { cameraShake = GameObject.Find("CameraShake").GetComponent <CameraShake>(); groundedChecker = GetComponent <IGroundedChecking>(); rb = GetComponent <Rigidbody2D>(); playerDamageable = GetComponent <PlayerDamageable>(); wallCollisionChecker = GetComponent <IWallCollisionChecker>(); }
void Start() { rb = GetComponent <Rigidbody2D>(); groundedChecker = GetComponent <IGroundedChecking>(); }
private void Start() { rb = GetComponent <Rigidbody2D>(); groundedChecker = GetComponent <IGroundedChecking>(); wallClimbing = GetComponent <WallClimbing>(); }