private void GameLoop() { var gameTime = new GameTime(); var watch = new Stopwatch(); try { while (Graphics.IsRunning) { var scene = SceneManager.GetCurrentScene(); scene.Update(); gameTime.Update(watch.Elapsed); watch.Restart(); scene.Render(gameTime); } } catch (Exception) { throw; } finally { watch.Stop(); Graphics.Exit(); _appLifeTime.StopApplication(); } }
public void Update() { if (ShouldExit()) { _mediaPlayer?.Stop(); Graphics.Exit(); return; } _frameId++; if (_frameId >= _textureBatch.Count) { _frameId = 0; } _currentTexture = _textureBatch[_frameId]; }