public void Render(IGameTime gameTime) { Graphics.Clear(',', _colorMap[',']); var framePosition = new Position { Row = (Graphics.Height - _currentTexture.Height) / 2, Col = (Graphics.Width - _currentTexture.Width) / 2, }; if (framePosition.Col > 0) { var rainbowPosition = new Position { Row = (Graphics.Height - 18) / 2, Col = 0, }; var rainbowTexture = new NyncatTailTexture(_frameId, framePosition.Col, _colorMap); Graphics.Draw(rainbowTexture, rainbowPosition); } Graphics.Draw(_currentTexture, framePosition); if (SceneOptions.ShowCounter) { var seconds = ((int)counter.Elapsed.TotalSeconds).ToString(); var message = $"You have nyaned for {seconds} seconds!"; var position = new Position { Col = (Graphics.Width - message.Length) / 2, Row = Graphics.Height - 1, }; Graphics.Draw(message, position, Color.White, _colorMap[',']); } if (gameTime.ElapsedGameTime.Milliseconds < 100) { Thread.Sleep(100 - gameTime.ElapsedGameTime.Milliseconds); } Graphics.Render(); }
public void Render(IGameTime gameTime) { var moveOn = 5 - gameTime.TotalGameTime.Seconds; if (moveOn < 0) { SceneManager.GoTo <NyancatScene>(); return; } Graphics.Clear(Color.Black); var row = 3; foreach (var line in _messages) { int col = (Graphics.Width - line.Length) / 2; var postion = new Position { Row = row, Col = col }; Graphics.Draw(line, postion, Color.White, Color.Black); row += 2; } Color test = Color.Empty; var starting = $"Starting in {(5 - gameTime.TotalGameTime.Seconds)}..."; var position = new Position { Row = row, Col = (Graphics.Width - starting.Length) / 2, }; Graphics.Draw(starting, position, Color.White, Color.Black); Graphics.Render(); }