public void ModuleInit() { gameInput = GameFramework.singleton.getInput(); gameRender = GameFramework.singleton.getGameRender(); InitGame(); }
public void Init(IGameInput iInput, IGameCore iGameCore, IGameRender iGameRender) { theInput = iInput; theGameCore = iGameCore; theGameRender = iGameRender; theInput.ModuleInit(); theGameCore.ModuleInit(); theGameRender.ModuleInit(); }
public Game(IInputHandler inputHandler, IGameRender gameRender, IMapLoader mapLoader) { _inputHandler = inputHandler; _gameRender = gameRender; _mapLoader = mapLoader; }
public void setGameRender(IGameRender iGameRender) { theGameRender = iGameRender; }