public bool ReservePlantable() { if (mCurrentTarget.InUse) { return false; } mCurrentTarget.AddToUseList(Actor); if (mInteractionType == PlantInteractionType.FromInventory || mInteractionType == PlantInteractionType.FromInventoryPlantMany) { return Actor.Inventory.SetInUse(mCurrentTarget); } mCurrentTarget.SetOpacity(0.5f, 0f); return true; }
public override bool Run() { try { if (!Actor.Inventory.Contains(Target)) { if (!Actor.RouteToObjectRadiusAndCheckInUse(Target, 0.7f)) { return(false); } StandardEntry(); BeginCommodityUpdates(); Actor.PlaySoloAnimation("a2o_object_genericSwipe_x", true); if (!Actor.Inventory.TryToAdd(Target)) { EndCommodityUpdates(false); StandardExit(); return(false); } } else { StandardEntry(); BeginCommodityUpdates(); } SocialJigTwoPerson person = GlobalFunctions.CreateObjectOutOfWorld(SocialJig.SocialJigMedatorNames.SocialJigTwoPerson.ToString()) as SocialJigTwoPerson; person.RegisterParticipants(Actor, null); Sim createdSim = null; try { World.FindGoodLocationParams fglParams = new World.FindGoodLocationParams(Actor.Position); fglParams.BooleanConstraints |= FindGoodLocationBooleans.Routable; if (GlobalFunctions.PlaceAtGoodLocation(person, fglParams, true)) { Route r = Actor.CreateRoute(); r.PlanToSlot(person, person.GetSlotForActor(Actor, true)); r.DoRouteFail = true; if (Actor.DoRoute(r)) { bool paramValue = false; mSummonGenieBroadcast = new ReactionBroadcaster(Actor, kSummonGenieBroadcastParams, SummonGenieBroadcastCallback); Sims3.Gameplay.Gameflow.SetGameSpeed(Sims3.Gameplay.Gameflow.GameSpeed.Normal, Sims3.Gameplay.Gameflow.SetGameSpeedContext.Gameplay); if (Target.mGenieDescription == null) { Target.mGenieDescription = OccultGenie.CreateGenie(Actor, Target); createdSim = Target.mGenieDescription.CreatedSim; EventTracker.SendEvent(EventTypeId.kCleanLamp, Actor, Target); paramValue = true; } else { createdSim = Target.mGenieDescription.Instantiate(Vector3.OutOfWorld, false); OccultGenie occultType = null; DateAndTime previousDateAndTime = SimClock.CurrentTime(); do { SpeedTrap.Sleep(0xa); occultType = createdSim.OccultManager.GetOccultType(OccultTypes.None | OccultTypes.Genie) as OccultGenie; }while ((occultType == null) && (SimClock.ElapsedTime(TimeUnit.Minutes, previousDateAndTime) < 120f)); if (occultType != null) { occultType.SetGenieLampRelations(Actor, createdSim, Target); } else { createdSim.Destroy(); createdSim = null; } } if (createdSim != null) { createdSim.FadeOut(false, false, 0f); createdSim.GreetSimOnLot(Actor.LotCurrent); createdSim.AddToWorld(); Slot slotForActor = person.GetSlotForActor(createdSim, false); createdSim.SetPosition(person.GetSlotPosition(slotForActor)); createdSim.SetForward(person.GetForwardOfSlot(slotForActor)); IGameObject actor = GlobalFunctions.CreateObject("GenieLamp", ProductVersion.EP6, Vector3.OutOfWorld, 0x0, Vector3.UnitZ, null, null); if (!actor.IsActorUsingMe(Actor)) { actor.AddToUseList(Actor); } EnterStateMachine("GenieLampSummon", "Enter", "x"); SetActor("lamp", actor); SetParameter("isFirstTime", paramValue); AnimateSim("Exit"); actor.Destroy(); createdSim.FadeIn(); VisualEffect effect = VisualEffect.Create("ep6GenieAppearSmoke_main"); effect.SetPosAndOrient(createdSim.Position, Vector3.UnitX, Vector3.UnitZ); effect.SubmitOneShotEffect(VisualEffect.TransitionType.SoftTransition); OpportunityManager opportunityManager = Actor.OpportunityManager; if ((opportunityManager != null) && opportunityManager.HasOpportunity(OpportunityNames.EP6_ReleaseGenie_SummonGenie)) { OccultGenie genie2 = createdSim.OccultManager.GetOccultType(OccultTypes.Genie) as OccultGenie; if (genie2 == null) { createdSim.Destroy(); createdSim = null; } else { OccultGenieEx.OnFreedFromLamp(genie2, Actor, createdSim, true); if (opportunityManager.GetLastOpportunity(OpportunityCategory.Special) == OpportunityNames.EP6_ReleaseGenie_SummonGenie) { opportunityManager.ClearLastOpportunity(OpportunityCategory.Special); } EventTracker.SendEvent(EventTypeId.kGrantedWishToFreeGenie, Actor, Target); if (Target.InInventory) { Actor.Inventory.RemoveByForce(Target); if (Target.IsOnHandTool) { Target.RemoveFromWorld(); } } else { Target.RemoveFromWorld(); } EnterStateMachine("FreeTheGenie", "Enter", "x"); SetActor("x", createdSim); AnimateSim("Exit"); } } else { Target.mGenieSocializingEvent = EventTracker.AddListener(EventTypeId.kSocialInteraction, OnSocialization); Target.CheckGenieReturnToLamp = createdSim.AddAlarmRepeating(1f, TimeUnit.Minutes, Target.CheckGenieReturnToLampCallback, "Genie Check to return to lamp", AlarmType.AlwaysPersisted); Target.mTimeSinceLastSocialWithGenie = SimClock.CurrentTime(); } } } } } finally { person.Destroy(); } EndCommodityUpdates(true); StandardExit(createdSim == null, createdSim == null); return(true); } catch (ResetException) { throw; } catch (Exception e) { Common.Exception(Actor, Target, e); return(false); } }