public void SubscribeToFurnitureChanges(IFurnitureObserver observer) { if (furnitureObservers.Contains(observer)) { UnityEngine.Debug.LogError("Trying to add an observer more than once."); } furnitureObservers.Add(observer); }
public void SubscribeToFurniture(IFurnitureObserver furnitureObserver) { throw new System.NotImplementedException(); }