public static void FormLink() { var mod = new SkyrimMod(Utility.LightMasterModKey, SkyrimRelease.SkyrimLE); var light = mod.Lights.AddNew(); var cache = mod.ToImmutableLinkCache(); var link = new FormLink <ISkyrimMajorRecordGetter>(light.FormKey); var nullableLink = new FormLinkNullable <ISkyrimMajorRecordGetter>(light.FormKey); IFormLink <ISkyrimMajorRecordGetter> iLink = link; // Normal resolution link.TryResolve(cache, out var _); link.TryResolve(cache, out ISkyrimMajorRecordGetter _); link.Resolve(cache); link.TryResolve <ILightGetter>(cache, out var _); link.TryResolve(cache, out ILightGetter _); link.Resolve <ILightGetter>(cache); nullableLink.TryResolve(cache, out var _); nullableLink.TryResolve(cache, out ISkyrimMajorRecordGetter _); nullableLink.Resolve(cache); nullableLink.TryResolve <ILightGetter>(cache, out var _); nullableLink.TryResolve(cache, out ILightGetter _); nullableLink.Resolve <ILightGetter>(cache); iLink.TryResolve(cache, out var _); iLink.Resolve(cache); iLink.TryResolve <ISkyrimMajorRecordGetter, ILightGetter>(cache, out var _); iLink.TryResolve(cache, out ILightGetter _); iLink.Resolve <ISkyrimMajorRecordGetter, ILightGetter>(cache); // Context resolution // ToDo // Enable when generic querying is supported //link.TryResolveContext<ISkyrimMod, ISkyrimMajorRecord>(cache, out var _); //link.TryResolveContext<ISkyrimMod, ISkyrimMajorRecord>(cache, out IModContext<ISkyrimMod, ISkyrimMajorRecord, ISkyrimMajorRecordGetter> _); //link.ResolveContext<ISkyrimMod, ISkyrimMajorRecord>(cache); link.TryResolveContext <ISkyrimMod, ILight, ILightGetter>(cache, out var _); link.TryResolveContext(cache, out IModContext <ISkyrimMod, ILight, ILightGetter> _); link.ResolveContext <ISkyrimMod, ILight, ILightGetter>(cache); //nullableLink.TryResolveContext<ISkyrimMod, ISkyrimMajorRecord>(cache, out var _); //nullableLink.TryResolveContext<ISkyrimMod, ISkyrimMajorRecord>(cache, out IModContext<ISkyrimMod, ISkyrimMajorRecord, ISkyrimMajorRecordGetter> _); //nullableLink.ResolveContext<ISkyrimMod, ISkyrimMajorRecord>(cache); nullableLink.TryResolveContext <ISkyrimMod, ILight, ILightGetter>(cache, out var _); nullableLink.TryResolveContext(cache, out IModContext <ISkyrimMod, ILight, ILightGetter> _); nullableLink.ResolveContext <ISkyrimMod, ILight, ILightGetter>(cache); //iLink.TryResolveContext<ISkyrimMod, ISkyrimMajorRecord, ISkyrimMajorRecordGetter>(cache, out var _); //iLink.ResolveContext<ISkyrimMod, ISkyrimMajorRecord, ISkyrimMajorRecordGetter>(cache); iLink.TryResolveContext <ISkyrimMod, ISkyrimMajorRecordGetter, ILight, ILightGetter>(cache, out var _); iLink.TryResolveContext(cache, out IModContext <ISkyrimMod, ILight, ILightGetter> _); iLink.ResolveContext <ISkyrimMod, ISkyrimMajorRecordGetter, ILight, ILightGetter>(cache); }
protected override IArmorGetter CreateItemFromTemplate(IArmorGetter template, IArmorGetter like, IFormLink <IObjectEffectGetter> e) { var resolved = e.Resolve(State.LinkCache); var newArmor = Patch.Armors.DuplicateInAsNewRecord(template); newArmor.SetEditorID( SPrefixPatcher + SPrefixArmor + template.NameOrEmpty() + resolved.NameOrEmpty(), resolved); newArmor.TemplateArmor.SetTo(template); newArmor.ObjectEffect.SetTo(e); newArmor.Value = like.Value; newArmor.Name = Storage.GetLocalizedEnchantmentName(template, e); return(newArmor); }
/// <summary> /// Attempts to locate link target in given Link Cache. /// </summary> /// <param name="formLink">FormLink to resolve</param> /// <param name="package">Link Cache to resolve against</param> /// <param name="major">Located record if successful</param> /// <returns>True if link was resolved and a record was retrieved</returns> /// <typeparam name="TMajor">Major Record type to resolve to</typeparam> public static bool TryResolve <TMajor>(this IFormLink <TMajor> formLink, ILinkCache package, out TMajor major) where TMajor : IMajorRecordCommonGetter { major = formLink.Resolve(package); return(major != null); }