private void GameSpecificOnGui() { if (!StudioAPI.InsideStudio && !MakerAPI.InsideMaker) { _hs2MainGameFolders?.OnGui(); } }
private void OnGUI() { if (StudioAPI.InsideStudio) { _sceneFolders?.OnGui(); _studioCharaFolders?.OnGui(); } else { _makerCharaFolders?.OnGui(); _makerClothesFolders?.OnGui(); } }
internal void OnGUI() { if (_sceneFolders != null) { _sceneFolders.OnGui(); } else { _makerFolders?.OnGui(); _classroomFolders?.OnGui(); _freeHFolders?.OnGui(); _newGameFolders?.OnGui(); } }
internal void OnGUI() { if (_insideStudio) { _sceneFolders?.OnGui(); _studioCharaFolders?.OnGui(); } else { _makerFolders?.OnGui(); _classroomFolders?.OnGui(); _freeHFolders?.OnGui(); _newGameFolders?.OnGui(); } }
private void OnGUI() { if (StudioAPI.InsideStudio) { _sceneFolders?.OnGui(); _studioCharaFolders?.OnGui(); _studioOutfitFolders?.OnGui(); } else if (MakerAPI.InsideMaker) { _makerCharaFolders?.OnGui(); _makerClothesFolders?.OnGui(); } GameSpecificOnGui(); }
private void OnGUI() { _makerFolders?.OnGui(); _makerOutfitFolders?.OnGui(); if (_makerPoseFolders != null) { _makerPoseFolders.OnGui(); _makerPoseSaveFolders.OnGui(); } if (_makerMapFolders != null) { _makerMapFolders.OnGui(); _makerMapSaveFolders.OnGui(); } _makerSceneFolders?.OnGui(); //_makerHPoseIKFolders?.OnGui(); }
private void OnGUI() { _sceneFolders?.OnGui(); _studioCharaFolders?.OnGui(); }