Example #1
0
 private void GameSpecificOnGui()
 {
     if (!StudioAPI.InsideStudio && !MakerAPI.InsideMaker)
     {
         _hs2MainGameFolders?.OnGui();
     }
 }
 private void OnGUI()
 {
     if (StudioAPI.InsideStudio)
     {
         _sceneFolders?.OnGui();
         _studioCharaFolders?.OnGui();
     }
     else
     {
         _makerCharaFolders?.OnGui();
         _makerClothesFolders?.OnGui();
     }
 }
Example #3
0
 internal void OnGUI()
 {
     if (_sceneFolders != null)
     {
         _sceneFolders.OnGui();
     }
     else
     {
         _makerFolders?.OnGui();
         _classroomFolders?.OnGui();
         _freeHFolders?.OnGui();
         _newGameFolders?.OnGui();
     }
 }
 internal void OnGUI()
 {
     if (_insideStudio)
     {
         _sceneFolders?.OnGui();
         _studioCharaFolders?.OnGui();
     }
     else
     {
         _makerFolders?.OnGui();
         _classroomFolders?.OnGui();
         _freeHFolders?.OnGui();
         _newGameFolders?.OnGui();
     }
 }
Example #5
0
        private void OnGUI()
        {
            if (StudioAPI.InsideStudio)
            {
                _sceneFolders?.OnGui();
                _studioCharaFolders?.OnGui();
                _studioOutfitFolders?.OnGui();
            }
            else if (MakerAPI.InsideMaker)
            {
                _makerCharaFolders?.OnGui();
                _makerClothesFolders?.OnGui();
            }

            GameSpecificOnGui();
        }
Example #6
0
 private void OnGUI()
 {
     _makerFolders?.OnGui();
     _makerOutfitFolders?.OnGui();
     if (_makerPoseFolders != null)
     {
         _makerPoseFolders.OnGui();
         _makerPoseSaveFolders.OnGui();
     }
     if (_makerMapFolders != null)
     {
         _makerMapFolders.OnGui();
         _makerMapSaveFolders.OnGui();
     }
     _makerSceneFolders?.OnGui();
     //_makerHPoseIKFolders?.OnGui();
 }
 private void OnGUI()
 {
     _sceneFolders?.OnGui();
     _studioCharaFolders?.OnGui();
 }