public bool CreateDistortionMesh(IEyeDesc eyeDesc, uint distortionCaps, out Vector2[] uvScaleOffsetOut, out IDistortionMesh meshData) { return _resources.Device.CreateDistortionMesh(eyeDesc, distortionCaps, out uvScaleOffsetOut, out meshData); }
public IEyeRenderDesc GetEyeRenderSettings(IEyeDesc eye) { return _resources.Device.GetEyeRenderSettings(eye); }
public bool ConfigureOpenGlRendering( uint hmdCaps, uint distortionCaps, IntPtr window, IEyeDesc[] eyeDescIn, out IEyeRenderDesc[] eyeRenderDescOut) { return _resources.Device.ConfigureOpenGlRendering(hmdCaps, distortionCaps, window, eyeDescIn, out eyeRenderDescOut); }