/// <summary>
        /// Link a region to an estate.
        /// </summary>
        /// <param name="scene">Scene.</param>
        /// <param name="cmd">Cmd.</param>
        void EstateLinkRegionCommand(IScene scene, string [] cmd)
        {
            IEstateConnector estateConnector = Framework.Utilities.DataManager.RequestPlugin <IEstateConnector> ();
            IGridService     gridService     = m_registry.RequestModuleInterface <IGridService> ();

            string estateName = "";
            string regionName = "";

            // check for passed estate name
            estateName = (cmd.Length < 4)
                ? MainConsole.Instance.Prompt("Estate name", estateName)
                : cmd [3];
            if (estateName == "")
            {
                return;
            }

            // verify that the estate does exist
            EstateSettings ES = estateConnector.GetEstateSettings(estateName);

            if (ES == null)
            {
                MainConsole.Instance.ErrorFormat("[EstateService]: The estate '{0}' does not exist!", estateName);
                return;
            }

            // check for passed  region to link to
            if (scene != null)
            {
                regionName = scene.RegionInfo.RegionName;
            }

            regionName = (cmd.Length < 4)
                ? MainConsole.Instance.Prompt("Region to add to " + estateName, regionName)
                : cmd [4];
            if (regionName == "")
            {
                return;
            }

            // verify that the region does exist
            var region = gridService.GetRegionByName(null, regionName);

            if (region == null)
            {
                MainConsole.Instance.ErrorFormat("[EstateService]: The requested region '{0}' does not exist!", regionName);
                return;
            }

            // have all details.. do it...
            regionName = region.RegionName;
            if (estateConnector.LinkRegion(region.RegionID, (int)ES.EstateID))
            {
                // check for update..
                var es = estateConnector.GetRegionEstateSettings(region.RegionID);
                if ((es == null) || (es.EstateID == 0))
                {
                    MainConsole.Instance.Warn("The region link failed, please try again soon.");
                }
                else
                {
                    MainConsole.Instance.InfoFormat("Region '{0}' is now attached to estate '{1}'", regionName, estateName);
                    UpdateConsoleRegionEstate(regionName, es);
                }
            }
            else
            {
                MainConsole.Instance.Warn("Joining the estate failed. Please try again.");
            }
        }
        /// <summary>
        /// Un-link a region from an estate region.
        /// </summary>
        /// <param name="scene">Scene.</param>
        /// <param name="cmd">Cmd.</param>
        void EstateUnLinkRegionCommand(IScene scene, string [] cmd)
        {
            IEstateConnector estateConnector = Framework.Utilities.DataManager.RequestPlugin <IEstateConnector> ();
            IGridService     gridService     = m_registry.RequestModuleInterface <IGridService> ();

            string estateName = "";
            string regionName = "";

            // check for passed estate name
            estateName = (cmd.Length < 4)
                ? MainConsole.Instance.Prompt("Estate name", estateName)
                : cmd [3];
            if (estateName == "")
            {
                return;
            }

            // verify that the estate does exist
            EstateSettings ES = estateConnector.GetEstateSettings(estateName);

            if (ES == null)
            {
                MainConsole.Instance.ErrorFormat("[EstateService]: The estate '{0}' does not exist!", estateName);
                return;
            }

            // check for passed  region to link to
            if (scene != null)
            {
                regionName = scene.RegionInfo.RegionName;
            }

            regionName = (cmd.Length < 4)
                ? MainConsole.Instance.Prompt("Region to remove", regionName)
                : cmd [4];
            if (regionName == "")
            {
                return;
            }

            // verify that the region does exist
            var region = gridService.GetRegionByName(null, regionName);

            if (region == null)
            {
                MainConsole.Instance.ErrorFormat("[EstateService]: The requested region '{0}' does not exist!", regionName);
                return;
            }
            regionName = region.RegionName;

            // verify that the region is actually part of the estate
            if (!estateConnector.EstateRegionExists((int)ES.EstateID, region.RegionID))
            {
                MainConsole.Instance.ErrorFormat("[EstateService]: The requested region '{0}' is not part of the '{1}' estate!",
                                                 regionName, ES.EstateName);
                return;
            }

            // have all details.. do it...
            if (!estateConnector.DelinkRegion(region.RegionID))
            {
                MainConsole.Instance.Warn("Unlinking the region failed. Please try again.");
                return;
            }

            // unlink was successful..
            MainConsole.Instance.InfoFormat("Region '{0}' has been removed from estate '{1}'",
                                            regionName, estateName);

            //We really need to attach it to another estate though...
            ISystemEstateService sysEstateInfo = m_registry.RequestModuleInterface <ISystemEstateService> ();

            ES = estateConnector.GetEstateSettings(sysEstateInfo.SystemEstateName);
            if (ES != null)
            {
                if (estateConnector.LinkRegion(region.RegionID, (int)ES.EstateID))
                {
                    MainConsole.Instance.WarnFormat("'{0}' has been placed in the '{1}' estate until re-assigned",
                                                    regionName, sysEstateInfo.SystemEstateName);
                    UpdateConsoleRegionEstate(regionName, ES);
                }
            }
        }
        protected void HandleResetSystemEstate(IScene scene, string [] cmd)
        {
            // delete and recreate the system estate
            IEstateConnector      estateConnector = Framework.Utilities.DataManager.RequestPlugin <IEstateConnector> ();
            ISystemAccountService sysAccounts     = m_registry.RequestModuleInterface <ISystemAccountService> ();

            bool update = false;

            // verify that the estate does exist
            EstateSettings ES;

            ES = estateConnector.GetEstateSettings(Constants.SystemEstateName);
            if (ES == null)
            {
                ES = estateConnector.GetEstateSettings(SystemEstateName);
                if (ES == null)
                {
                    MainConsole.Instance.ErrorFormat("[EstateService]: The estate '{0}' does not exist yet!", SystemEstateName);
                    MainConsole.Instance.Warn("[EstateService]: It will be created when you link a region to the estate");
                }
            }

            // A system Estate exists?
            if (ES != null)
            {
                if (ES.EstateName != SystemEstateName)
                {
                    ES.EstateName = SystemEstateName;
                    update        = true;
                }

                if (ES.EstateOwner != sysAccounts.SystemEstateOwnerUUID)
                {
                    ES.EstateOwner = sysAccounts.SystemEstateOwnerUUID;
                    update         = true;
                }

                // save any updates
                if (update)
                {
                    estateConnector.SaveEstateSettings(ES);
                    MainConsole.Instance.Warn("[EstateService]: Estate details have been updated");
                }
            }

            // check the System estate owner details
            UserAccount uinfo;

            uinfo = m_accountService.GetUserAccount(null, UUID.Parse(Constants.RealEstateOwnerUUID));
            if (uinfo == null)
            {
                MainConsole.Instance.Warn("[EstateService]: The system estate user does not exist yet!");
                MainConsole.Instance.Warn("[EstateService]: This account will be created automatically");
            }

            if ((uinfo != null) && (uinfo.Name != sysAccounts.SystemEstateOwnerName))
            {
                //string[] name = uinfo.Name.Split (' ');
                //uinfo.FirstName = name [0];
                //uinfo.LastName = name [1];
                uinfo.Name = sysAccounts.SystemEstateOwnerName;
                m_accountService.StoreUserAccount(uinfo);
                update = true;
            }

            if (update)
            {
                MainConsole.Instance.InfoFormat("[EstateService]: The system Estate details have been reset");
            }
            else
            {
                MainConsole.Instance.InfoFormat("[EstateService]: Estate details are correct as configured");
            }
        }
        /// <summary>
        /// Sets the estate owner.
        /// </summary>
        /// <param name="scene">Scene.</param>
        /// <param name="cmd">Cmd.</param>
        protected void SetEstateOwnerCommand(IScene scene, string [] cmd)
        {
            IEstateConnector    estateConnector = Framework.Utilities.DataManager.RequestPlugin <IEstateConnector> ();
            IUserAccountService accountService  = m_registry.RequestModuleInterface <IUserAccountService> ();

            string      estateName = "";
            string      estateOwner;
            UserAccount ownerAccount;

            // check for passed estate name
            estateName = (cmd.Length < 4)
                ? MainConsole.Instance.Prompt("Estate to be modified?", estateName)
                : cmd [3];
            if (estateName == "")
            {
                return;
            }

            // verify that the estate does exist
            EstateSettings ES = estateConnector.GetEstateSettings(estateName);

            if (ES == null)
            {
                MainConsole.Instance.WarnFormat("[EstateService]: The estate '{0}' does not exist!", estateName);
                return;
            }

            // owner?
            if (cmd.Length < 5)
            {
                var  newOwner      = "Unknown";
                UUID estateOwnerID = ES.EstateOwner;
                ownerAccount = accountService.GetUserAccount(null, estateOwnerID);
                if (ownerAccount != null)
                {
                    newOwner = ownerAccount.Name;
                }
                estateOwner = MainConsole.Instance.Prompt("New owner for this estate", newOwner);
            }
            else
            {
                estateOwner = Util.CombineParams(cmd, 5);  // in case of spaces in the name e.g. Allan Allard
            }
            if (estateOwner == "")
            {
                return;
            }

            // check to make sure the user exists
            ownerAccount = accountService.GetUserAccount(null, estateOwner);
            if (ownerAccount == null)
            {
                MainConsole.Instance.WarnFormat("[User Account Service]: The user, '{0}' was not found!", estateOwner);
                return;
            }

            // check for bogies...
            if (Utilities.IsSystemUser(ownerAccount.PrincipalID))
            {
                MainConsole.Instance.Info("[EstateService]: Tsk, tsk.  System users should not be used as estate managers!");
                return;
            }

            // We have a valid Estate and user, send it off for processing.
            ES.EstateOwner = ownerAccount.PrincipalID;
            estateConnector.SaveEstateSettings(ES);

            MainConsole.Instance.InfoFormat("[EstateService]: Estate owner for '{0}' changed to '{1}'", estateName, estateOwner);
        }
        /// <summary>
        /// Fixs missing region owners command.
        /// </summary>
        /// <param name="scene">Scene.</param>
        /// <param name="cmd">Cmd.</param>
        void FixMissingRegionOwners(IScene scene, string[] cmd)
        {
            QueryFilter filter = new QueryFilter();

            filter.andFilters["OwnerUUID"] = UUID.Zero;

            List <GridRegion> borked = ParseQuery(null, GD.Query(new string[1] {
                "*"
            }, m_realm, filter, null, null, null));

            if (borked.Count < 1)
            {
                MainConsole.Instance.Info("[Local Grid Connector] No regions found with missing owners.");
                return;
            }

            IEstateConnector estatePlugin = Framework.Utilities.DataManager.RequestPlugin <IEstateConnector>();

            if (estatePlugin == null)
            {
                MainConsole.Instance.Error("[Local Grid Connector] " + borked.Count +
                                           " regions found with missing owners, but could not get IEstateConnector plugin.");
                return;
            }


            MainConsole.Instance.Error("[Local Grid Connector] " + borked.Count +
                                       " regions found with missing owners, attempting fix.");

            Dictionary <int, List <GridRegion> > borkedByEstate = new Dictionary <int, List <GridRegion> >();

            foreach (GridRegion region in borked)
            {
                int estateID = estatePlugin.GetEstateID(region.RegionID);
                if (!borkedByEstate.ContainsKey(estateID))
                {
                    borkedByEstate[estateID] = new List <GridRegion>();
                }
                borkedByEstate[estateID].Add(region);
            }

            Dictionary <int, UUID> estateOwnerIDs = new Dictionary <int, UUID>();
            uint estateFail = 0;

            foreach (int estateID in borkedByEstate.Keys)
            {
                EstateSettings es = estatePlugin.GetEstateSettings(estateID);
                if (es == null)
                {
                    MainConsole.Instance.Error("[Local Grid Connector] Cannot fix missing owner for regions in Estate " +
                                               estateID + ", could not get estate settings.");
                }
                else if (es.EstateOwner == UUID.Zero)
                {
                    MainConsole.Instance.Error("[Loca lGrid Connector] Cannot fix missing owner for regions in Estate " +
                                               estateID + ", Estate Owner is also missing.");
                }
                if (es == null || es.EstateOwner == UUID.Zero)
                {
                    ++estateFail;
                    continue;
                }
                estateOwnerIDs[estateID] = es.EstateOwner;
            }

            if (estateFail > 0)
            {
                if (estateFail == borkedByEstate.Count)
                {
                    MainConsole.Instance.Error("[Local Grid Connector] " + borked.Count +
                                               " regions found with missing owners, could not locate any estate settings from IEstateConnector plugin.");
                    return;
                }

                MainConsole.Instance.Error("[Local Grid Connector] " + borked.Count +
                                           " regions found with missing owners, could not locate estate settings for " +
                                           estateFail + " estates.");
            }

            uint storeSuccess = 0;
            uint storeFail    = 0;
            int  borkedCount  = borked.Count;

            foreach (KeyValuePair <int, UUID> kvp in estateOwnerIDs)
            {
                List <GridRegion> regions = borkedByEstate[kvp.Key];
                foreach (GridRegion region in regions)
                {
                    region.EstateOwner = kvp.Value;
                    if (!Store(region))
                    {
                        MainConsole.Instance.Error("[Local Grid Connector] Failed to fix missing region for " +
                                                   region.RegionName + " (" + region.RegionID + ")");
                        ++storeFail;
                    }
                    else
                    {
                        ++storeSuccess;
                        borked.Remove(region);
                    }
                }
            }

            if (storeFail > 0)
            {
                MainConsole.Instance.Error("[Local Grid Connector] " + borkedCount +
                                           " regions found with missing owners, fix failed on " + storeFail +
                                           " regions, fix attempted on " + storeSuccess + " regions.");
            }
            else if (storeSuccess != borked.Count)
            {
                MainConsole.Instance.Error("[Local Grid Connector] " + borkedCount +
                                           " regions found with missing owners, fix attempted on " + storeSuccess +
                                           " regions.");
            }
            else
            {
                MainConsole.Instance.Info(
                    "[Local Grid Connector] All regions found with missing owners should have their owners restored.");
            }
            if (borked.Count > 0)
            {
                List <string> blurbs = new List <string>(borked.Count);
                foreach (GridRegion region in borked)
                {
                    blurbs.Add(region.RegionName + " (" + region.RegionID + ")");
                }
                MainConsole.Instance.Info("[Local Grid Connector] Failed to fix missing region owners for regions " +
                                          string.Join(", ", blurbs.ToArray()));
            }
        }
        /// <summary>
        /// Checks for a valid system estate. Adds or corrects if required
        /// </summary>
        /// <param name="estateID">Estate I.</param>
        /// <param name="estateName">Estate name.</param>
        /// <param name="ownerUUID">Owner UUI.</param>
        void CheckSystemEstateInfo(int estateID, string estateName, UUID ownerUUID)
        {
            // these should have already been checked but just make sure...
            if (m_estateConnector == null)
            {
                return;
            }

            if (m_estateConnector.RemoteCalls())
            {
                return;
            }

            ISystemAccountService sysAccounts = m_registry.RequestModuleInterface <ISystemAccountService> ();
            EstateSettings        ES;

            // check for existing estate name in case of estate ID change
            ES = m_estateConnector.GetEstateSettings(estateName);
            if (ES != null)
            {
                // ensure correct ID
                if (ES.EstateID != estateID)
                {
                    UpdateSystemEstates(m_estateConnector, ES, estateID);
                }
            }

            ES = m_estateConnector.GetEstateIDSettings(estateID);
            if ((ES != null) && (ES.EstateID != 0))
            {
                // ensure correct owner
                if (ES.EstateOwner != ownerUUID)
                {
                    ES.EstateOwner = ownerUUID;
                    m_estateConnector.SaveEstateSettings(ES);
                    MainConsole.Instance.Info("[EstateService]: The system Estate owner has been updated to " +
                                              sysAccounts.GetSystemEstateOwnerName(estateID));
                }


                // in case of configuration changes
                if (ES.EstateName != estateName)
                {
                    ES.EstateName = estateName;
                    m_estateConnector.SaveEstateSettings(ES);
                    MainConsole.Instance.Info("[EstateService]: The system Estate name has been updated to " + estateName);
                }

                return;
            }

            // Create a new estate

            ES             = new EstateSettings();
            ES.EstateName  = estateName;
            ES.EstateOwner = ownerUUID;

            ES.EstateID = (uint)m_estateConnector.CreateNewEstate(ES);
            if (ES.EstateID == 0)
            {
                MainConsole.Instance.Warn("There was an error in creating the system estate: " + ES.EstateName);
                //EstateName holds the error. See LocalEstateConnector for more info.
            }
            else
            {
                MainConsole.Instance.InfoFormat("[EstateService]: The estate '{0}' owned by '{1}' has been created.",
                                                ES.EstateName, sysAccounts.GetSystemEstateOwnerName(estateID));
            }
        }
예제 #7
0
        public Dictionary <string, object> Fill(WebInterface webInterface, string filename, OSHttpRequest httpRequest,
                                                OSHttpResponse httpResponse, Dictionary <string, object> requestParameters,
                                                ITranslator translator, out string response)
        {
            response = null;
            var vars        = new Dictionary <string, object>();
            var gridService = webInterface.Registry.RequestModuleInterface <IGridService> ();


            if (requestParameters.ContainsKey("Submit"))
            {
                string RegionServerURL = requestParameters["RegionServerURL"].ToString();
                // required
                if (RegionServerURL == "")
                {
                    response = "<h3>" + translator.GetTranslatedString("RegionServerURLError") + "</h3>";
                    return(null);
                }

                string RegionName = requestParameters["RegionName"].ToString();
                //string OwnerUUID = requestParameters["OwnerUUID"].ToString();
                string RegionLocX  = requestParameters["RegionLocX"].ToString();
                string RegionLocY  = requestParameters["RegionLocY"].ToString();
                string RegionSizeX = requestParameters["RegionSizeX"].ToString();
                string RegionSizeY = requestParameters["RegionSizeY"].ToString();

                string RegionType       = requestParameters["RegionType"].ToString();
                string RegionPresetType = requestParameters["RegionPresetType"].ToString();
                string RegionTerrain    = requestParameters["RegionTerrain"].ToString();

                string RegionLoadTerrain = requestParameters.ContainsKey("RegionLoadTerrain")
                    ? requestParameters["RegionLoadTerrain"].ToString()
                    : "";
                //bool ToSAccept = requestParameters.ContainsKey("ToSAccept") &&
                //    requestParameters["ToSAccept"].ToString() == "Accepted";

                // string UserType = requestParameters.ContainsKey("UserType")         // only admins can set membership
                //     ? requestParameters ["UserType"].ToString ()
                //     : "Resident";


                // a bit of idiot proofing
                if (RegionName == "")
                {
                    response = "<h3>" + translator.GetTranslatedString("RegionNameError") + "</h3>";
                    return(null);
                }
                if ((RegionLocX == "") || (RegionLocY == ""))
                {
                    response = "<h3>" + translator.GetTranslatedString("RegionLocationError") + "</h3>";
                    return(null);
                }

                // so far so good...
                // build the new region details
                int RegionPort = int.Parse(requestParameters ["RegionPort"].ToString());

                var newRegion = new RegionInfo();

                newRegion.RegionName  = RegionName;
                newRegion.RegionType  = RegionType;
                newRegion.RegionLocX  = int.Parse(RegionLocX);
                newRegion.RegionLocY  = int.Parse(RegionLocY);
                newRegion.RegionSizeX = int.Parse(RegionSizeX);
                newRegion.RegionSizeY = int.Parse(RegionSizeY);

                newRegion.RegionPort = RegionPort;
                newRegion.SeeIntoThisSimFromNeighbor = true;
                newRegion.InfiniteRegion             = false;
                newRegion.ObjectCapacity             = 50000;
                newRegion.Startup = StartupType.Normal;

                var regionPreset = RegionPresetType.ToLower();
                if (regionPreset.StartsWith("c"))
                {
                    newRegion.RegionPort = int.Parse(requestParameters["RegionPort"].ToString());
                    newRegion.SeeIntoThisSimFromNeighbor = (requestParameters["RegionVisibility"].ToString().ToLower() == "yes");
                    newRegion.InfiniteRegion             = (requestParameters["RegionInfinite"].ToString().ToLower() == "yes");
                    newRegion.ObjectCapacity             = int.Parse(requestParameters["RegionCapacity"].ToString());

                    string delayStartup = requestParameters["RegionDelayStartup"].ToString();
                    newRegion.Startup = delayStartup.StartsWith("n") ? StartupType.Normal : StartupType.Medium;
                }

                if (regionPreset.StartsWith("w"))
                {
                    // 'standard' setup
                    newRegion.RegionType = newRegion.RegionType + "Whitecore";
                    //info.RegionPort;            // use auto assigned port
                    newRegion.RegionTerrain = "Flatland";
                    newRegion.Startup       = StartupType.Normal;
                    newRegion.SeeIntoThisSimFromNeighbor = true;
                    newRegion.InfiniteRegion             = false;
                    newRegion.ObjectCapacity             = 50000;
                    newRegion.RegionPort = RegionPort;
                }
                if (regionPreset.StartsWith("o"))
                {
                    // 'Openspace' setup
                    newRegion.RegionType = newRegion.RegionType + "Openspace";
                    //newRegion.RegionPort;            // use auto assigned port
                    if (RegionTerrain.StartsWith("a"))
                    {
                        newRegion.RegionTerrain = "Aquatic";
                    }
                    else
                    {
                        newRegion.RegionTerrain = "Grassland";
                    }
                    newRegion.Startup = StartupType.Medium;
                    newRegion.SeeIntoThisSimFromNeighbor         = true;
                    newRegion.InfiniteRegion                     = false;
                    newRegion.ObjectCapacity                     = 750;
                    newRegion.RegionSettings.AgentLimit          = 10;
                    newRegion.RegionSettings.AllowLandJoinDivide = false;
                    newRegion.RegionSettings.AllowLandResell     = false;
                }
                if (regionPreset.StartsWith("h"))
                {
                    // 'Homestead' setup
                    newRegion.RegionType = newRegion.RegionType + "Homestead";
                    //info.RegionPort;            // use auto assigned port
                    newRegion.RegionTerrain = "Homestead";
                    newRegion.Startup       = StartupType.Medium;
                    newRegion.SeeIntoThisSimFromNeighbor         = true;
                    newRegion.InfiniteRegion                     = false;
                    newRegion.ObjectCapacity                     = 3750;
                    newRegion.RegionSettings.AgentLimit          = 20;
                    newRegion.RegionSettings.AllowLandJoinDivide = false;
                    newRegion.RegionSettings.AllowLandResell     = false;
                }

                if (regionPreset.StartsWith("f"))
                {
                    // 'Full Region' setup
                    newRegion.RegionType = newRegion.RegionType + "Full Region";
                    //newRegion.RegionPort;            // use auto assigned port
                    newRegion.RegionTerrain = RegionTerrain;
                    newRegion.Startup       = StartupType.Normal;
                    newRegion.SeeIntoThisSimFromNeighbor = true;
                    newRegion.InfiniteRegion             = false;
                    newRegion.ObjectCapacity             = 15000;
                    newRegion.RegionSettings.AgentLimit  = 100;
                    if (newRegion.RegionType.StartsWith("M"))                            // defaults are 'true'
                    {
                        newRegion.RegionSettings.AllowLandJoinDivide = false;
                        newRegion.RegionSettings.AllowLandResell     = false;
                    }
                }

                if (RegionLoadTerrain.Length > 0)
                {
                    // we are loading terrain from a file... handled later
                    newRegion.RegionTerrain = "Custom";
                }

                /* Disabled as this is a worl=k in progress and will break with the current scenemanager (Dec 5 - greythane-
                 * // TODO: !!! Assumes everything is local for now !!!
                 * ISceneManager scenemanager = webInterface.Registry.RequestModuleInterface<ISceneManager> ();
                 * if (scenemanager.CreateRegion(newRegion))
                 * {
                 *  IGridRegisterModule gridRegister = webInterface.Registry.RequestModuleInterface<IGridRegisterModule>();
                 *  if( gridRegister.RegisterRegionWithGrid(null, true, false, null))
                 *  {
                 *
                 *      response = "<h3>Successfully created region, redirecting to main page</h3>" +
                 *          "<script language=\"javascript\">" +
                 *          "setTimeout(function() {window.location.href = \"index.html\";}, 3000);" +
                 *          "</script>";
                 *  }
                 *  else
                 * //                        response = "<h3>" + error + "</h3>";
                 *          response = "<h3> Error registering region with grid</h3>";
                 * }
                 * else
                 */
                response = "<h3>Error creating this region.</h3>";
                return(null);
            }

            // we have or need data
            if (httpRequest.Query.ContainsKey("regionid"))
            {
                var region = gridService.GetRegionByUUID(null, UUID.Parse(httpRequest.Query ["regionid"].ToString()));

                IEstateConnector estateConnector = Framework.Utilities.DataManager.RequestPlugin <IEstateConnector> ();
                EstateSettings   estate          = estateConnector.GetEstateSettings(region.RegionID);

                vars.Add("RegionName", region.RegionName);
                vars.Add("OwnerUUID", estate.EstateOwner);

                var estateOwnerAccount = webInterface.Registry.RequestModuleInterface <IUserAccountService> ().
                                         GetUserAccount(null, estate.EstateOwner);
                vars.Add("OwnerName", estateOwnerAccount == null ? "No account found" : estateOwnerAccount.Name);
                vars.Add("RegionLocX", region.RegionLocX / Constants.RegionSize);
                vars.Add("RegionLocY", region.RegionLocY / Constants.RegionSize);
                vars.Add("RegionSizeX", region.RegionSizeX);
                vars.Add("RegionSizeY", region.RegionSizeY);
                vars.Add("RegionType", region.RegionType);
                vars.Add("RegionTerrain", region.RegionTerrain);
                vars.Add("RegionOnline",
                         (region.Flags & (int)RegionFlags.RegionOnline) ==
                         (int)RegionFlags.RegionOnline
                    ? translator.GetTranslatedString("Online")
                    : translator.GetTranslatedString("Offline"));

                IWebHttpTextureService webTextureService = webInterface.Registry.
                                                           RequestModuleInterface <IWebHttpTextureService> ();
                if (webTextureService != null && region.TerrainMapImage != UUID.Zero)
                {
                    vars.Add("RegionImageURL", webTextureService.GetTextureURL(region.TerrainMapImage));
                }
                else
                {
                    vars.Add("RegionImageURL", "images/icons/no_picture.jpg");
                }
            }
            else
            {
                // default values

                // check for user name seed
                string[] m_regionNameSeed = null;

                /*IConfig regionConfig =
                 *  webInterface.Registry.RequestModuleInterface<ISimulationBase>().ConfigSource.Configs["LoginService"];
                 *
                 * if (loginServerConfig != null)
                 * {
                 *  string userNameSeed = loginServerConfig.GetString ("UserNameSeed", "");
                 *  if (userNameSeed != "")
                 *      m_userNameSeed = userNameSeed.Split (',');
                 * }
                 */
                Utilities.MarkovNameGenerator rNames = new Utilities.MarkovNameGenerator();
                string regionName = rNames.FirstName(m_regionNameSeed == null ? Utilities.RegionNames: m_regionNameSeed, 3, 7);
                vars.Add("RegionName", regionName);

                //var scenemanager = webInterface.Registry.RequestModuleInterface<ISceneManager> ();
                var gconnector = Framework.Utilities.DataManager.RequestPlugin <IGenericsConnector>();
                var settings   = gconnector.GetGeneric <WebUISettings>(UUID.Zero, "WebUISettings", "Settings");

                // get some current details
                //List<GridRegion> regions = gridService.GetRegionsByName(null, "", null,null);

//                var currentInfo = scenemanager.FindCurrentRegionInfo ();
                Dictionary <string, int> currentInfo = null;
                if (currentInfo != null)
                {
                    vars.Add("RegionLocX", currentInfo ["minX"] > 0 ? currentInfo ["minX"] : settings.MapCenter.X);
                    vars.Add("RegionLocY", currentInfo ["minY"] > 0 ? currentInfo ["minY"] : settings.MapCenter.Y);
                    vars.Add("RegionPort", currentInfo ["port"] > 0 ? currentInfo ["port"] + 1 : 9000);
                }
                else
                {
                    vars.Add("RegionLocX", settings.MapCenter.X);
                    vars.Add("RegionLocY", settings.MapCenter.Y);
                    vars.Add("RegionPort", 9000);
                }


                vars.Add("RegionSizeX", Constants.RegionSize);
                vars.Add("RegionSizeY", Constants.RegionSize);
                vars.Add("RegionType", webInterface.RegionTypeArgs(translator));
                vars.Add("RegionPresetType", webInterface.RegionPresetArgs(translator));
                vars.Add("RegionTerrain", webInterface.RegionTerrainArgs(translator));
            }

            // Labels
            //vars.Add ("RegionInformationText", translator.GetTranslatedString ("RegionInformationText"));
            vars.Add("RegionNameText", translator.GetTranslatedString("RegionNameText"));
            vars.Add("RegionLocationText", translator.GetTranslatedString("RegionLocationText"));
            vars.Add("RegionSizeText", translator.GetTranslatedString("RegionSizeText"));
            vars.Add("RegionTypeText", translator.GetTranslatedString("RegionTypeText"));
            vars.Add("RegionPresetText", translator.GetTranslatedString("RegionPresetText"));
            vars.Add("RegionTerrainText", translator.GetTranslatedString("RegionTerrainText"));
            vars.Add("OwnerNameText", translator.GetTranslatedString("OwnerNameText"));
            vars.Add("RegionPortText", translator.GetTranslatedString("RegionPortText"));
            vars.Add("RegionDelayStartupText", translator.GetTranslatedString("RegionDelayStartupText"));
            vars.Add("RegionVisibilityText", translator.GetTranslatedString("RegionVisibilityText"));
            vars.Add("RegionInfiniteText", translator.GetTranslatedString("RegionInfiniteText"));
            vars.Add("RegionCapacityText", translator.GetTranslatedString("RegionCapacityText"));
            vars.Add("Yes", translator.GetTranslatedString("Yes"));
            vars.Add("No", translator.GetTranslatedString("No"));
            vars.Add("Accept", translator.GetTranslatedString("Accept"));
            vars.Add("Submit", translator.GetTranslatedString("Submit"));
            vars.Add("SubmitURL", "home.html");
            vars.Add("ErrorMessage", "");



            return(vars);
        }
예제 #8
0
        public Dictionary <string, object> Fill(WebInterface webInterface, string filename, OSHttpRequest httpRequest,
                                                OSHttpResponse httpResponse, Dictionary <string, object> requestParameters,
                                                ITranslator translator, out string response)
        {
            response = null;
            var vars = new Dictionary <string, object> ();

            if (httpRequest.Query.ContainsKey("regionid"))
            {
                var regionService = webInterface.Registry.RequestModuleInterface <IGridService> ();
                var region        = regionService.GetRegionByUUID(null, UUID.Parse(httpRequest.Query ["regionid"].ToString()));

                IEstateConnector estateConnector = Framework.Utilities.DataManager.RequestPlugin <IEstateConnector> ();
                EstateSettings   estate          = null;
                if (estateConnector != null)
                {
                    estate = estateConnector.GetEstateSettings(region.RegionID);
                }
                if (estate != null)
                {
                    vars.Add("OwnerUUID", estate.EstateOwner);
                    var estateOwnerAccount = webInterface.Registry.RequestModuleInterface <IUserAccountService> ().
                                             GetUserAccount(null, estate.EstateOwner);
                    vars.Add("OwnerName", estateOwnerAccount == null ? "No account found" : estateOwnerAccount.Name);
                }
                else
                {
                    vars.Add("OwnerUUID", "Unknown");
                    vars.Add("OwnerName", "Unknown");
                }

                vars.Add("RegionName", region.RegionName);
                vars.Add("RegionLocX", region.RegionLocX / Constants.RegionSize);
                vars.Add("RegionLocY", region.RegionLocY / Constants.RegionSize);
                vars.Add("RegionSizeX", region.RegionSizeX);
                vars.Add("RegionSizeY", region.RegionSizeY);
                vars.Add("RegionType", region.RegionType);
                vars.Add("RegionTerrain", region.RegionTerrain);
                vars.Add("RegionMaturity", Utilities.GetRegionMaturity(region.Access));

                bool regionIsOnline = (region.Flags & (int)RegionFlags.RegionOnline) == (int)RegionFlags.RegionOnline;
                vars.Add("RegionOnline",
                         regionIsOnline
                    ? translator.GetTranslatedString("Online")
                    : translator.GetTranslatedString("Offline"));

                IAgentInfoService   agentInfoService = webInterface.Registry.RequestModuleInterface <IAgentInfoService> ();
                IUserAccountService userService      = webInterface.Registry.RequestModuleInterface <IUserAccountService> ();
                if (agentInfoService != null)
                {
                    List <UserInfo> usersInRegion = agentInfoService.GetUserInfos(region.RegionID);
                    vars.Add("NumberOfUsersInRegion", usersInRegion != null ? usersInRegion.Count : 0);
                    List <Dictionary <string, object> > users = new List <Dictionary <string, object> > ();
                    if (userService != null)
                    {
                        foreach (var client in usersInRegion)
                        {
                            UserAccount account = userService.GetUserAccount(null, (UUID)client.UserID);
                            if (account == null)
                            {
                                continue;
                            }
                            Dictionary <string, object> user = new Dictionary <string, object> ();
                            user.Add("UserNameText", translator.GetTranslatedString("UserNameText"));
                            user.Add("UserUUID", client.UserID);
                            user.Add("UserName", account.Name);
                            users.Add(user);
                        }
                    }
                    vars.Add("UsersInRegion", users);
                }
                else
                {
                    vars.Add("NumberOfUsersInRegion", 0);
                    vars.Add("UsersInRegion", new List <Dictionary <string, object> > ());
                }
                IDirectoryServiceConnector directoryConnector =
                    Framework.Utilities.DataManager.RequestPlugin <IDirectoryServiceConnector> ();
                if (directoryConnector != null)
                {
                    List <LandData> parcelData = directoryConnector.GetParcelsByRegion(0, 10, region.RegionID, UUID.Zero,
                                                                                       ParcelFlags.None, ParcelCategory.Any);

                    /*List<Dictionary<string, object>> parcels = new List<Dictionary<string, object>>();
                     * foreach (var p in parcelData)
                     * {
                     *  Dictionary<string, object> parcel = new Dictionary<string, object>();
                     *  parcel.Add("ParcelNameText", translator.GetTranslatedString("ParcelNameText"));
                     *  parcel.Add("ParcelOwnerText", translator.GetTranslatedString("ParcelOwnerText"));
                     *  parcel.Add("ParcelUUID", p.GlobalID);
                     *  parcel.Add("ParcelName", p.Name);
                     *  parcel.Add("ParcelOwnerUUID", p.OwnerID);
                     *  IUserAccountService accountService =
                     *      webInterface.Registry.RequestModuleInterface<IUserAccountService>();
                     *  if (accountService != null)
                     *  {
                     *      var account = accountService.GetUserAccount(null, p.OwnerID);
                     *      if (account == null)
                     *          parcel.Add("ParcelOwnerName", translator.GetTranslatedString("NoAccountFound"));
                     *      else
                     *          parcel.Add("ParcelOwnerName", account.Name);
                     *  }
                     *  parcels.Add(parcel);
                     * }
                     *
                     * vars.Add("ParcelInRegion", parcels);
                     */
                    if (parcelData != null)
                    {
                        vars.Add("NumberOfParcelsInRegion", parcelData.Count);
                    }
                    else
                    {
                        vars.Add("NumberOfParcelsInRegion", 0);
                    }
                }
                IWebHttpTextureService webTextureService = webInterface.Registry.
                                                           RequestModuleInterface <IWebHttpTextureService> ();
                var regionMapURL = "../images/icons/no_terrain.jpg";

                if (webTextureService != null && region.TerrainMapImage != UUID.Zero)
                {
                    regionMapURL = webTextureService.GetTextureURL(region.TerrainMapImage);
                }

                vars.Add("RegionImageURL", regionMapURL);

                // worldview
                IConfig worldViewConfig =
                    webInterface.Registry.RequestModuleInterface <ISimulationBase> ().ConfigSource.Configs ["WorldViewModule"];
                bool worldViewEnabled = false;
                if (worldViewConfig != null)
                {
                    worldViewEnabled = worldViewConfig.GetBoolean("Enabled", true);
                }

                if (webTextureService != null && worldViewEnabled && regionIsOnline)
                {
                    vars.Add("RegionWorldViewURL", webTextureService.GetRegionWorldViewURL(region.RegionID));
                }
                else
                {
                    vars.Add("RegionWorldViewURL", regionMapURL);
                }

                // Menu Region
                vars.Add("MenuRegionTitle", translator.GetTranslatedString("MenuRegionTitle"));
                vars.Add("TooltipsMenuRegion", translator.GetTranslatedString("TooltipsMenuRegion"));
                vars.Add("MenuParcelTitle", translator.GetTranslatedString("MenuParcelTitle"));
                vars.Add("TooltipsMenuParcel", translator.GetTranslatedString("TooltipsMenuParcel"));
                vars.Add("MenuOwnerTitle", translator.GetTranslatedString("MenuOwnerTitle"));
                vars.Add("TooltipsMenuOwner", translator.GetTranslatedString("TooltipsMenuOwner"));


                vars.Add("RegionInformationText", translator.GetTranslatedString("RegionInformationText"));
                vars.Add("OwnerNameText", translator.GetTranslatedString("OwnerNameText"));
                vars.Add("RegionLocationText", translator.GetTranslatedString("RegionLocationText"));
                vars.Add("RegionSizeText", translator.GetTranslatedString("RegionSizeText"));
                vars.Add("RegionNameText", translator.GetTranslatedString("RegionNameText"));
                vars.Add("RegionTypeText", translator.GetTranslatedString("RegionTypeText"));
                vars.Add("RegionMaturityText", translator.GetTranslatedString("RegionMaturityText"));
                vars.Add("RegionTerrainText", translator.GetTranslatedString("RegionTerrainText"));
                vars.Add("RegionInfoText", translator.GetTranslatedString("RegionInfoText"));
                vars.Add("RegionOnlineText", translator.GetTranslatedString("RegionOnlineText"));
                vars.Add("NumberOfUsersInRegionText", translator.GetTranslatedString("NumberOfUsersInRegionText"));
                vars.Add("ParcelsInRegionText", translator.GetTranslatedString("ParcelsInRegionText"));
                vars.Add("MainServerURL", webInterface.GridURL);
            }

            return(vars);
        }
예제 #9
0
        /// <summary>
        /// Shows estate regions.
        /// </summary>
        /// <param name="scene">Scene.</param>
        /// <param name="cmd">Cmd.</param>
        void ShowEstateRegionsCommand(IScene scene, string [] cmd)
        {
            IEstateConnector estateConnector = Framework.Utilities.DataManager.RequestPlugin <IEstateConnector> ();
            IGridService     gridService     = m_registry.RequestModuleInterface <IGridService> ();

            // check for passed estate name
            string estateName;

            if (cmd.Length < 4)
            {
                do
                {
                    estateName = MainConsole.Instance.Prompt("Estate name (? for list)", "");
                    if (estateName == "?")
                    {
                        var estates = estateConnector.GetEstates();
                        MainConsole.Instance.CleanInfo(" Available estates are : ");
                        foreach (string estate in estates)
                        {
                            MainConsole.Instance.CleanInfo("    " + estate);
                        }
                    }
                } while (estateName == "?");

                if (estateName == "")
                {
                    return;
                }
            }
            else
            {
                estateName = cmd [3];
            }

            // verify that the estate does exist
            EstateSettings ES = estateConnector.GetEstateSettings(estateName);

            if (ES == null)
            {
                MainConsole.Instance.ErrorFormat("[EstateService]: The estate '{0}' does not exist!", estateName);
                return;
            }

            var estateregions = estateConnector.GetRegions((int)ES.EstateID);

            int   estRegions = 0;
            float estateArea = 0;
            int   offLine    = 0;

            string regionInfo;

            regionInfo  = string.Format("{0, -20}", "Region");
            regionInfo += string.Format("{0, -12}", "Location");
            regionInfo += string.Format("{0, -14}", "Size");
            regionInfo += string.Format("{0, -12}", "Area");
            regionInfo += string.Format("{0, -26}", "Type");
            regionInfo += string.Format("{0, -10}", "Online");

            MainConsole.Instance.CleanInfo(regionInfo);

            MainConsole.Instance.CleanInfo(
                "----------------------------------------------------------------------------------------------------");

            foreach (UUID regionID in estateregions)
            {
                var region = gridService.GetRegionByUUID(null, regionID);
                if (region == null)     // deleted??
                {
                    continue;
                }

                estRegions++;
                estateArea = estateArea + region.RegionArea;


                if (!region.IsOnline)
                {
                    offLine++;
                }

                // TODO ... change hardcoded field sizes to public constants
                regionInfo  = string.Format("{0, -20}", region.RegionName);
                regionInfo += string.Format("{0, -12}", region.RegionLocX / Constants.RegionSize + "," + region.RegionLocY / Constants.RegionSize);
                regionInfo += string.Format("{0, -14}", region.RegionSizeX + "x" + region.RegionSizeY);
                regionInfo += string.Format("{0, -12}", region.RegionArea < 1000000 ? region.RegionArea + " m2" : (region.RegionArea / 1000000) + " km2");
                regionInfo += string.Format("{0, -26}", region.RegionType);
                regionInfo += string.Format("{0, -10}", region.IsOnline ? "yes" : "no");

                MainConsole.Instance.CleanInfo(regionInfo);
            }
            MainConsole.Instance.CleanInfo("");
            MainConsole.Instance.CleanInfo(
                "----------------------------------------------------------------------------------------------------");
            MainConsole.Instance.CleanInfo("Regions : " + estRegions + " regions with an area of " + (estateArea / 1000000) + " km2");
            MainConsole.Instance.CleanInfo("Offline : " + offLine);
            MainConsole.Instance.CleanInfo(string.Empty);
            MainConsole.Instance.CleanInfo(
                "----------------------------------------------------------------------------------------------------");
            MainConsole.Instance.CleanInfo("\n");
        }
예제 #10
0
        private EstateSettings CreateEstateInfo(IScene scene)
        {
            EstateSettings ES = new EstateSettings();

            while (true)
            {
                IEstateConnector EstateConnector = Framework.Utilities.DataManager.RequestPlugin <IEstateConnector>();

                string      name    = MainConsole.Instance.Prompt("Estate owner name", LastEstateOwner);
                UserAccount account = scene.UserAccountService.GetUserAccount(scene.RegionInfo.AllScopeIDs, name);

                if (account == null)
                {
                    string createNewUser =
                        MainConsole.Instance.Prompt(
                            "Could not find user " + name + ". Would you like to create this user?", "yes");

                    if (createNewUser == "yes")
                    {
                        // Create a new account
                        string password = MainConsole.Instance.PasswordPrompt(name + "'s password");
                        string email    = MainConsole.Instance.Prompt(name + "'s email", "");

                        scene.UserAccountService.CreateUser(name, Util.Md5Hash(password), email);
                        account = scene.UserAccountService.GetUserAccount(scene.RegionInfo.AllScopeIDs, name);

                        if (account == null)
                        {
                            MainConsole.Instance.ErrorFormat(
                                "[EstateService]: Unable to store account. If this simulator is connected to a grid, you must create the estate owner account first at the grid level.");
                            continue;
                        }
                    }
                    else
                    {
                        continue;
                    }
                }

                LastEstateOwner = account.Name;

                List <EstateSettings> ownerEstates = EstateConnector.GetEstates(account.PrincipalID);
                string response = (ownerEstates != null && ownerEstates.Count > 0) ? "yes" : "no";
                if (ownerEstates != null && ownerEstates.Count > 0)
                {
                    MainConsole.Instance.WarnFormat("Found user. {0} has {1} estates currently. {2}", account.Name,
                                                    ownerEstates.Count,
                                                    "These estates are the following:");
                    foreach (EstateSettings t in ownerEstates)
                    {
                        MainConsole.Instance.Warn(t.EstateName);
                    }
                    response =
                        MainConsole.Instance.Prompt(
                            "Do you wish to join one of these existing estates? (Options are {yes, no, cancel})",
                            response, new List <string> {
                        "yes", "no", "cancel"
                    });
                }
                else
                {
                    MainConsole.Instance.WarnFormat("Found user. {0} has no estates currently. Creating a new estate.",
                                                    account.Name);
                }
                if (response == "no")
                {
                    // Create a new estate
                    // ES could be null
                    ES.EstateName = MainConsole.Instance.Prompt("New estate name (or cancel to go back)", "My Estate");
                    if (ES.EstateName == "cancel")
                    {
                        continue;
                    }
                    //Set to auto connect to this region next
                    LastEstateName = ES.EstateName;
                    ES.EstateOwner = account.PrincipalID;

                    ES.EstateID = (uint)EstateConnector.CreateNewEstate(ES, scene.RegionInfo.RegionID);
                    if (ES.EstateID == 0)
                    {
                        MainConsole.Instance.Warn("There was an error in creating this estate: " + ES.EstateName);
                        //EstateName holds the error. See LocalEstateConnector for more info.
                        continue;
                    }
                    break;
                }
                if (response == "yes")
                {
                    if (ownerEstates != null && ownerEstates.Count != 1)
                    {
                        if (LastEstateName == "")
                        {
                            LastEstateName = ownerEstates[0].EstateName;
                        }

                        List <string> responses = ownerEstates.Select(settings => settings.EstateName).ToList();

                        responses.Add("None");
                        responses.Add("Cancel");
                        response = MainConsole.Instance.Prompt("Estate name to join", LastEstateName, responses);
                        if (response == "None" || response == "Cancel")
                        {
                            continue;
                        }
                        LastEstateName = response;
                    }
                    else if (ownerEstates != null)
                    {
                        LastEstateName = ownerEstates[0].EstateName;
                    }

                    int estateID = EstateConnector.GetEstate(account.PrincipalID, LastEstateName);
                    if (estateID == 0)
                    {
                        MainConsole.Instance.Warn("The name you have entered matches no known estate. Please try again");
                        continue;
                    }

                    //We save the Password because we have to reset it after we tell the EstateService about it, as it clears it for security reasons
                    if (EstateConnector.LinkRegion(scene.RegionInfo.RegionID, estateID))
                    {
                        if ((ES = EstateConnector.GetEstateSettings(scene.RegionInfo.RegionID)) == null ||
                            ES.EstateID == 0)
                        //We could do by EstateID now, but we need to completely make sure that it fully is set up
                        {
                            MainConsole.Instance.Warn("The connection to the server was broken, please try again soon.");
                            continue;
                        }
                        MainConsole.Instance.Warn("Successfully joined the estate!");
                        break;
                    }

                    MainConsole.Instance.Warn("Joining the estate failed. Please try again.");
                    continue;
                }
            }
            return(ES);
        }
예제 #11
0
        /// <summary>
        /// Creates the estate info for a region.
        /// </summary>
        /// <returns>The estate info.</returns>
        /// <param name="scene">Scene.</param>
        private EstateSettings CreateEstateInfo(IScene scene)
        {
            // check for regionType to determine if this is 'Mainland' or an 'Estate'
            string regType = scene.RegionInfo.RegionType.ToLower();

            if (regType.StartsWith("m"))
            {
                return(LinkMainlandEstate(scene.RegionInfo.RegionID));
            }

            // we are linking to a user estate
            IEstateConnector     estateConnector = Framework.Utilities.DataManager.RequestPlugin <IEstateConnector>();
            ISystemEstateService sysEstateInfo   = m_registry.RequestModuleInterface <ISystemEstateService>();

            string sysEstateOwnerName;
            var    sysAccount = scene.UserAccountService.GetUserAccount(scene.RegionInfo.AllScopeIDs, (UUID)Constants.RealEstateOwnerUUID);

            if (sysAccount == null)
            {
                sysEstateOwnerName = sysEstateInfo.SystemEstateOwnerName;
            }
            else
            {
                sysEstateOwnerName = sysAccount.Name;
            }


            // This is an 'Estate' so get some details....
            LastEstateOwner = sysEstateOwnerName;
            while (true)
            {
                UserAccount account;
                string      estateOwner;

                estateOwner = MainConsole.Instance.Prompt("Estate owner name (" + sysEstateOwnerName + "/User Name)", LastEstateOwner);

                // we have a prospective estate owner...
                List <EstateSettings> ownerEstates = null;
                account = scene.UserAccountService.GetUserAccount(scene.RegionInfo.AllScopeIDs, estateOwner);
                if (account != null)
                {
                    // we have a user account...
                    LastEstateOwner = account.Name;

                    ownerEstates = estateConnector.GetEstates(account.PrincipalID);
                }

                if (account == null || ownerEstates == null || ownerEstates.Count == 0)
                {
                    if (account == null)
                    {
                        MainConsole.Instance.Warn("[Estate]: Unable to locate the user " + estateOwner);
                    }
                    else
                    {
                        MainConsole.Instance.WarnFormat("[Estate]: The user, {0}, has no estates currently.", account.Name);
                    }

                    string joinMainland = MainConsole.Instance.Prompt(
                        "Do you want to 'park' the region with the system owner/estate? (yes/no)", "yes");
                    if (joinMainland.ToLower().StartsWith("y"))                      // joining 'mainland'
                    {
                        return(LinkMainlandEstate(scene.RegionInfo.RegionID));
                    }

                    continue;
                }

                if (ownerEstates.Count > 1)
                {
                    MainConsole.Instance.InfoFormat("[Estate]: User {0} has {1} estates currently. {2}",
                                                    account.Name, ownerEstates.Count, "These estates are the following:");
                    foreach (EstateSettings t in ownerEstates)
                    {
                        MainConsole.Instance.CleanInfo("         " + t.EstateName);
                    }

                    LastEstateName = ownerEstates[0].EstateName;

                    List <string> responses = ownerEstates.Select(settings => settings.EstateName).ToList();
                    responses.Add("Cancel");

                    do
                    {
                        //TODO: This could be a problem if we have a lot of estates
                        string response = MainConsole.Instance.Prompt("Estate name to join", LastEstateName, responses);
                        if (response == "None" || response == "Cancel")
                        {
                            LastEstateName = "";
                            break;
                        }
                        LastEstateName = response;
                    } while (LastEstateName == "");
                    if (LastEstateName == "")
                    {
                        continue;
                    }
                }
                else
                {
                    LastEstateName = ownerEstates[0].EstateName;
                }


                // we should have a user account and estate name by now
                int estateID = estateConnector.GetEstate(account.PrincipalID, LastEstateName);
                if (estateID == 0)
                {
                    MainConsole.Instance.Warn("[Estate]: The name you have entered matches no known estate. Please try again");
                    continue;
                }

                // link up the region
                EstateSettings ES;
                if (estateConnector.LinkRegion(scene.RegionInfo.RegionID, estateID))
                {
                    if ((ES = estateConnector.GetEstateSettings(scene.RegionInfo.RegionID)) == null ||
                        ES.EstateID == 0)
                    //We could do by EstateID now, but we need to completely make sure that it fully is set up
                    {
                        MainConsole.Instance.Warn("[Estate]: The connection to the server was broken, please try again.");
                        continue;
                    }
                }
                else
                {
                    MainConsole.Instance.WarnFormat("[Estate]: Joining the {0} estate failed. Please try again.", LastEstateName);
                    continue;
                }

                MainConsole.Instance.InfoFormat("[Estate]: Successfully joined the {0} estate!", LastEstateName);
                return(ES);
            }
        }
        /// <summary>
        /// Changes the region estate.
        /// </summary>
        /// <param name="scene">Scene.</param>
        /// <param name="cmd">Cmd parameters.</param>
        protected void ChangeRegionEstate(IScene scene, string [] cmd)
        {
            var    conScenes = MainConsole.Instance.ConsoleScenes;
            IScene regScene  = scene;

            IEstateConnector estateConnector = Framework.Utilities.DataManager.RequestPlugin <IEstateConnector> ();

            if (estateConnector == null)
            {
                MainConsole.Instance.Error("[Estate]: Unable to obtain estate connector for update");
                return;
            }

            string regionName;

            if (regScene == null)
            {
                regionName = cmd.Length > 2 ? cmd [2] : MainConsole.Instance.Prompt("The region you wish to change?");
                if (string.IsNullOrEmpty(regionName))
                {
                    return;
                }

                // find the required region/scene
                regionName = regionName.ToLower();
                foreach (IScene scn in conScenes)
                {
                    if (scn.RegionInfo.RegionName.ToLower() == regionName)
                    {
                        regScene = scn;
                        break;
                    }
                }

                if (regScene == null)
                {
                    MainConsole.Instance.Error("[Estate]: The region '" + regionName + "' could not be found.");
                    return;
                }
            }
            else
            {
                regionName = regScene.RegionInfo.RegionName;
            }

            var regionID   = regScene.RegionInfo.RegionID;
            var oldOwnerID = regScene.RegionInfo.EstateSettings.EstateOwner;

            // get the new estate name
            string estateName = cmd.Length > 3
                ? cmd [3]
                : MainConsole.Instance.Prompt("The new estate for " + regionName + " (? for more options)");

            if (string.IsNullOrEmpty(estateName))
            {
                return;
            }

            int newEstateId = 0;

            if (estateName != "?")
            {
                newEstateId = estateConnector.GetEstateID(estateName);
            }

            if (newEstateId == 0)
            {
                if (estateName != "?")
                {
                    MainConsole.Instance.Warn("[Estate]: The estate '" + estateName + "' matches no known estate.");
                }

                // try the long way...
                newEstateId = GetUserEstateID(regScene, estateConnector);
                if (newEstateId == 0)
                {
                    return;
                }
                estateName = estateConnector.GetEstateSettings(newEstateId).EstateName;
            }

            // we have a region & estate name
            bool deLinkEstate = true;

            if (cmd.Length == 3)
            {
                var resp = MainConsole.Instance.Prompt(
                    "Are you sure you want to change '" + regionName + "' to the '" + estateName + "' estate? (yes/no)", "yes");
                deLinkEstate = (resp.StartsWith("y", System.StringComparison.Ordinal));
            }
            if (!deLinkEstate)
            {
                return;
            }

            // good to go
            if (!estateConnector.DelinkRegion(regionID))
            {
                MainConsole.Instance.Warn("[Estate]: Aborting - Unable to remove this region from the current estate.");
                return;
            }

            // check for'Mainland'
            string regType = regScene.RegionInfo.RegionType.ToLower();

            if (regType.StartsWith("m", System.StringComparison.Ordinal))
            {
                if (newEstateId == Constants.MainlandEstateID)
                {
                    MainConsole.Instance.Info("[Estate]: This region is already part of the Mainland estate");
                    return;
                }

                // link this region to the mainland
                MainConsole.Instance.Info("[Estate]: Mainland type regions must be part of the Mainland estate");
                LinkSystemEstate(regionID, Constants.MainlandEstateID);
                return;
            }

            var newEstate = LinkRegionEstate(regionID, newEstateId);

            if (newEstate != null)
            {
                regScene.RegionInfo.EstateSettings = newEstate;

                // Linking was successful, change any previously owned parcels to the new owner
                if (oldOwnerID != UUID.Zero)
                {
                    IParcelManagementModule parcelManagement = regScene.RequestModuleInterface <IParcelManagementModule> ();
                    if (parcelManagement != null)
                    {
                        parcelManagement.ReclaimParcels(oldOwnerID, newEstate.EstateOwner);
                    }
                }
            }
        }
        /// <summary>
        /// Creates the estate info for a region.
        /// </summary>
        /// <returns>The estate info.</returns>
        /// <param name="scene">Scene.</param>
        EstateSettings CreateEstateInfo(IScene scene)
        {
            // check for regionType to determine if this is 'Mainland' or an 'Estate'
            string regType = scene.RegionInfo.RegionType.ToLower();

            if (regType.StartsWith("m", System.StringComparison.Ordinal))
            {
                return(LinkSystemEstate(scene.RegionInfo.RegionID, Constants.MainlandEstateID));
            }

            // we are linking to a user estate
            IEstateConnector      estateConnector = Framework.Utilities.DataManager.RequestPlugin <IEstateConnector> ();
            ISystemAccountService sysAccounts     = m_registry.RequestModuleInterface <ISystemAccountService> ();

            string sysEstateOwnerName;
            var    sysAccount = scene.UserAccountService.GetUserAccount(scene.RegionInfo.AllScopeIDs, sysAccounts.SystemEstateOwnerUUID);

            if (sysAccount == null)
            {
                sysEstateOwnerName = sysAccounts.SystemEstateOwnerName;
            }
            else
            {
                sysEstateOwnerName = sysAccount.Name;
            }


            // This is an 'Estate' so get some details....
            var    LastEstateOwner = sysEstateOwnerName;
            string LastEstateName;

            while (true)
            {
                UserAccount account;
                string      estateOwner;

                estateOwner = MainConsole.Instance.Prompt("Estate owner name (" + sysEstateOwnerName + "/User Name)", LastEstateOwner);

                // we have a prospective estate owner...
                List <EstateSettings> ownerEstates = null;
                account = scene.UserAccountService.GetUserAccount(scene.RegionInfo.AllScopeIDs, estateOwner);
                if (account != null)
                {
                    // we have a user account...
                    LastEstateOwner = account.Name;

                    ownerEstates = estateConnector.GetEstates(account.PrincipalID);
                }

                if (account == null || ownerEstates == null || ownerEstates.Count == 0)
                {
                    if (account == null)
                    {
                        MainConsole.Instance.Warn("[Estate]: Unable to locate the user " + estateOwner);
                    }
                    else
                    {
                        MainConsole.Instance.WarnFormat("[Estate]: The user, {0}, has no estates currently.", account.Name);
                    }

                    string joinSystemland = MainConsole.Instance.Prompt(
                        "Do you want to 'park' the region with the system owner/estate? (yes/no)", "yes");
                    if (joinSystemland.ToLower().StartsWith("y", System.StringComparison.Ordinal))                        // joining 'Systemland'
                    {
                        return(LinkSystemEstate(scene.RegionInfo.RegionID, Constants.SystemEstateID));
                    }

                    continue;
                }

                if (ownerEstates.Count > 1)
                {
                    MainConsole.Instance.InfoFormat("[Estate]: User {0} has {1} estates currently. {2}",
                                                    account.Name, ownerEstates.Count, "These estates are the following:");
                    foreach (EstateSettings t in ownerEstates)
                    {
                        MainConsole.Instance.CleanInfo("         " + t.EstateName);
                    }

                    LastEstateName = ownerEstates [0].EstateName;

                    List <string> responses = ownerEstates.Select(settings => settings.EstateName).ToList();
                    responses.Add("Cancel");

                    do
                    {
                        //TODO: This could be a problem if we have a lot of estates
                        string response = MainConsole.Instance.Prompt("Estate name to join", LastEstateName, responses);
                        if (response == "None" || response == "Cancel")
                        {
                            LastEstateName = "";
                            break;
                        }
                        LastEstateName = response;
                    } while (LastEstateName == "");
                    if (LastEstateName == "")
                    {
                        continue;
                    }
                }
                else
                {
                    LastEstateName = ownerEstates [0].EstateName;
                }


                // we should have a user account and estate name by now
                int estateID = estateConnector.GetEstate(account.PrincipalID, LastEstateName);
                if (estateID == 0)
                {
                    MainConsole.Instance.Warn("[Estate]: The name you have entered matches no known estate. Please try again");
                    continue;
                }

                // link up the region
                EstateSettings ES;
                UUID           oldOwnerID = UUID.Zero;
                if (scene.RegionInfo.EstateSettings != null)
                {
                    oldOwnerID = scene.RegionInfo.EstateSettings.EstateOwner;
                }

                if (!estateConnector.LinkRegion(scene.RegionInfo.RegionID, estateID))
                {
                    MainConsole.Instance.WarnFormat("[Estate]: Joining the {0} estate failed. Please try again.", LastEstateName);
                    continue;
                }

                // make sure that the region is fully set up
                if ((ES = estateConnector.GetEstateSettings(scene.RegionInfo.RegionID)) == null || ES.EstateID == 0)
                {
                    MainConsole.Instance.Warn("[Estate]: Unable to verify region update (possible server connection error), please try again.");
                    continue;
                }

                // Linking was successful, change any previously owned parcels to the new owner
                if (oldOwnerID != UUID.Zero)
                {
                    IParcelManagementModule parcelManagement = scene.RequestModuleInterface <IParcelManagementModule> ();
                    if (parcelManagement != null)
                    {
                        parcelManagement.ReclaimParcels(oldOwnerID, ES.EstateOwner);
                    }
                }

                MainConsole.Instance.InfoFormat("[Estate]: Successfully joined the {0} estate!", LastEstateName);
                return(ES);
            }
        }
        public Dictionary <string, object> Fill(WebInterface webInterface, string filename, OSHttpRequest httpRequest,
                                                OSHttpResponse httpResponse, Dictionary <string, object> requestParameters,
                                                ITranslator translator, out string response)
        {
            response = null;
            var vars = new Dictionary <string, object>();

            if (httpRequest.Query.ContainsKey("regionid"))
            {
                var regionService = webInterface.Registry.RequestModuleInterface <IGridService> ();
                var region        = regionService.GetRegionByUUID(null, UUID.Parse(httpRequest.Query["regionid"].ToString()));

                IEstateConnector estateConnector = Framework.Utilities.DataManager.RequestPlugin <IEstateConnector>();
                EstateSettings   estate          = estateConnector.GetEstateSettings(region.RegionID);

                vars.Add("RegionName", region.RegionName);
                vars.Add("OwnerUUID", estate.EstateOwner);
                var estateOwnerAccount = webInterface.Registry.RequestModuleInterface <IUserAccountService>().
                                         GetUserAccount(null, estate.EstateOwner);
                vars.Add("OwnerName", estateOwnerAccount == null ? "No account found" : estateOwnerAccount.Name);
                vars.Add("RegionLocX", region.RegionLocX / Constants.RegionSize);
                vars.Add("RegionLocY", region.RegionLocY / Constants.RegionSize);
                vars.Add("RegionSizeX", region.RegionSizeX);
                vars.Add("RegionSizeY", region.RegionSizeY);
                vars.Add("RegionType", region.RegionType);
                vars.Add("RegionTerrain", region.RegionTerrain);
                vars.Add("RegionOnline",
                         (region.Flags & (int)RegionFlags.RegionOnline) ==
                         (int)RegionFlags.RegionOnline
                             ? translator.GetTranslatedString("Online")
                             : translator.GetTranslatedString("Offline"));

                IAgentInfoService   agentInfoService = webInterface.Registry.RequestModuleInterface <IAgentInfoService>();
                IUserAccountService userService      = webInterface.Registry.RequestModuleInterface <IUserAccountService>();
                if (agentInfoService != null)
                {
                    List <UserInfo> usersInRegion = agentInfoService.GetUserInfos(region.RegionID);
                    vars.Add("NumberOfUsersInRegion", usersInRegion.Count);
                    List <Dictionary <string, object> > users = new List <Dictionary <string, object> >();
                    foreach (var client in usersInRegion)
                    {
                        UserAccount account = userService.GetUserAccount(null, client.UserID);
                        if (account == null)
                        {
                            continue;
                        }
                        Dictionary <string, object> user = new Dictionary <string, object>();
                        user.Add("UserNameText", translator.GetTranslatedString("UserNameText"));
                        user.Add("UserUUID", client.UserID);
                        user.Add("UserName", account.Name);
                        users.Add(user);
                    }
                    vars.Add("UsersInRegion", users);
                }
                else
                {
                    vars.Add("NumberOfUsersInRegion", 0);
                    vars.Add("UsersInRegion", new List <Dictionary <string, object> >());
                }
                IDirectoryServiceConnector directoryConnector =
                    Framework.Utilities.DataManager.RequestPlugin <IDirectoryServiceConnector>();
                if (directoryConnector != null)
                {
                    List <LandData> data = directoryConnector.GetParcelsByRegion(0, 10, region.RegionID, UUID.Zero,
                                                                                 ParcelFlags.None, ParcelCategory.Any);
                    List <Dictionary <string, object> > parcels = new List <Dictionary <string, object> >();
                    foreach (var p in data)
                    {
                        Dictionary <string, object> parcel = new Dictionary <string, object>();
                        parcel.Add("ParcelNameText", translator.GetTranslatedString("ParcelNameText"));
                        parcel.Add("ParcelOwnerText", translator.GetTranslatedString("ParcelOwnerText"));
                        parcel.Add("ParcelUUID", p.GlobalID);
                        parcel.Add("ParcelName", p.Name);
                        parcel.Add("ParcelOwnerUUID", p.OwnerID);
                        IUserAccountService accountService =
                            webInterface.Registry.RequestModuleInterface <IUserAccountService>();
                        if (accountService != null)
                        {
                            var account = accountService.GetUserAccount(null, p.OwnerID);
                            if (account == null)
                            {
                                parcel.Add("ParcelOwnerName", translator.GetTranslatedString("NoAccountFound"));
                            }
                            else
                            {
                                parcel.Add("ParcelOwnerName", account.Name);
                            }
                        }
                        parcels.Add(parcel);
                    }
                    vars.Add("ParcelInRegion", parcels);
                    vars.Add("NumberOfParcelsInRegion", parcels.Count);
                }
                IWebHttpTextureService webTextureService = webInterface.Registry.
                                                           RequestModuleInterface <IWebHttpTextureService>();
                if (webTextureService != null && region.TerrainMapImage != UUID.Zero)
                {
                    vars.Add("RegionImageURL", webTextureService.GetTextureURL(region.TerrainMapImage));
                }
                else
                {
                    vars.Add("RegionImageURL", "images/icons/no_picture.jpg");
                }

                // Menu Region
                vars.Add("MenuRegionTitle", translator.GetTranslatedString("MenuRegionTitle"));
                vars.Add("MenuParcelTitle", translator.GetTranslatedString("MenuParcelTitle"));
                vars.Add("MenuOwnerTitle", translator.GetTranslatedString("MenuOwnerTitle"));

                vars.Add("RegionInformationText", translator.GetTranslatedString("RegionInformationText"));
                vars.Add("OwnerNameText", translator.GetTranslatedString("OwnerNameText"));
                vars.Add("RegionLocationText", translator.GetTranslatedString("RegionLocationText"));
                vars.Add("RegionSizeText", translator.GetTranslatedString("RegionSizeText"));
                vars.Add("RegionNameText", translator.GetTranslatedString("RegionNameText"));
                vars.Add("RegionTypeText", translator.GetTranslatedString("RegionTypeText"));
                vars.Add("RegionTerrainText", translator.GetTranslatedString("RegionTerrainText"));
                vars.Add("RegionInfoText", translator.GetTranslatedString("RegionInfoText"));
                vars.Add("RegionOnlineText", translator.GetTranslatedString("RegionOnlineText"));
                vars.Add("NumberOfUsersInRegionText", translator.GetTranslatedString("NumberOfUsersInRegionText"));
                vars.Add("ParcelsInRegionText", translator.GetTranslatedString("ParcelsInRegionText"));

                // Style Switcher
                vars.Add("styles1", translator.GetTranslatedString("styles1"));
                vars.Add("styles2", translator.GetTranslatedString("styles2"));
                vars.Add("styles3", translator.GetTranslatedString("styles3"));
                vars.Add("styles4", translator.GetTranslatedString("styles4"));
                vars.Add("styles5", translator.GetTranslatedString("styles5"));

                vars.Add("StyleSwitcherStylesText", translator.GetTranslatedString("StyleSwitcherStylesText"));
                vars.Add("StyleSwitcherLanguagesText", translator.GetTranslatedString("StyleSwitcherLanguagesText"));
                vars.Add("StyleSwitcherChoiceText", translator.GetTranslatedString("StyleSwitcherChoiceText"));

                // Language Switcher
                vars.Add("en", translator.GetTranslatedString("en"));
                vars.Add("fr", translator.GetTranslatedString("fr"));
                vars.Add("de", translator.GetTranslatedString("de"));
                vars.Add("it", translator.GetTranslatedString("it"));
                vars.Add("es", translator.GetTranslatedString("es"));
                vars.Add("nl", translator.GetTranslatedString("nl"));

                var settings = webInterface.GetWebUISettings();
                vars.Add("ShowLanguageTranslatorBar", !settings.HideLanguageTranslatorBar);
                vars.Add("ShowStyleBar", !settings.HideStyleBar);
            }

            return(vars);
        }
예제 #15
0
        public Dictionary <string, object> Fill(WebInterface webInterface, string filename, OSHttpRequest httpRequest,
                                                OSHttpResponse httpResponse, Dictionary <string, object> requestParameters,
                                                ITranslator translator, out string response)
        {
            // under development
            //response = "<h3>Sorry! This feature is not available yet<</h3><br /> Redirecting to main page" +
            //    "<script language=\"javascript\">" +
            //    "setTimeout(function() {window.location.href = \"index.html\";}, 3000);" +
            //    "</script>";
            //return null;

            response = null;
            var vars = new Dictionary <string, object> ();

            if (httpRequest.Query.ContainsKey("regionid"))
            {
                var regionService = webInterface.Registry.RequestModuleInterface <IGridService> ();
                var region        = regionService.GetRegionByUUID(null, UUID.Parse(httpRequest.Query ["regionid"].ToString()));

                IEstateConnector estateConnector = Framework.Utilities.DataManager.RequestPlugin <IEstateConnector> ();
                var    ownerUUID = UUID.Zero;
                string ownerName = "Unknown";
                if (estateConnector != null)
                {
                    EstateSettings estate = estateConnector.GetEstateSettings(region.RegionID);
                    if (estate != null)
                    {
                        ownerUUID = estate.EstateOwner;
                        UserAccount estateOwnerAccount = null;
                        var         accountService     = webInterface.Registry.RequestModuleInterface <IUserAccountService> ();
                        if (accountService != null)
                        {
                            estateOwnerAccount = accountService.GetUserAccount(null, estate.EstateOwner);
                        }
                        ownerName = estateOwnerAccount == null ? "No account found" : estateOwnerAccount.Name;
                    }
                }
                else
                {
                    ownerUUID = UUID.Zero;
                    ownerName = "Unknown";
                }

                vars.Add("OwnerUUID", ownerUUID);
                vars.Add("OwnerName", ownerName);
                vars.Add("RegionName", region.RegionName);
                vars.Add("RegionLocX", region.RegionLocX / Constants.RegionSize);
                vars.Add("RegionLocY", region.RegionLocY / Constants.RegionSize);
                vars.Add("RegionSizeX", region.RegionSizeX);
                vars.Add("RegionSizeY", region.RegionSizeY);
                vars.Add("RegionType", region.RegionType);
                vars.Add("RegionTerrain", region.RegionTerrain);
                vars.Add("RegionOnline",
                         (region.Flags & (int)RegionFlags.RegionOnline) ==
                         (int)RegionFlags.RegionOnline
                    ? translator.GetTranslatedString("Online")
                    : translator.GetTranslatedString("Offline"));

                IDirectoryServiceConnector directoryConnector =
                    Framework.Utilities.DataManager.RequestPlugin <IDirectoryServiceConnector> ();
                if (directoryConnector != null)
                {
                    IUserAccountService accountService =
                        webInterface.Registry.RequestModuleInterface <IUserAccountService> ();
                    List <LandData> data = directoryConnector.GetParcelsByRegion(0, 10, region.RegionID, UUID.Zero,
                                                                                 ParcelFlags.None, ParcelCategory.Any);
                    List <Dictionary <string, object> > parcels = new List <Dictionary <string, object> > ();
                    string url = "../images/icons/no_parcel.jpg";

                    if (data != null)
                    {
                        foreach (var p in data)
                        {
                            Dictionary <string, object> parcel = new Dictionary <string, object> ();
                            parcel.Add("ParcelNameText", translator.GetTranslatedString("ParcelNameText"));
                            parcel.Add("ParcelOwnerText", translator.GetTranslatedString("ParcelOwnerText"));
                            parcel.Add("ParcelUUID", p.GlobalID);
                            parcel.Add("ParcelName", p.Name);
                            parcel.Add("ParcelOwnerUUID", p.OwnerID);
                            parcel.Add("ParcelSnapshotURL", url);
                            if (accountService != null)
                            {
                                var account = accountService.GetUserAccount(null, p.OwnerID);
                                if (account != null)
                                {
                                    parcel.Add("ParcelOwnerName", account.Name);
                                }
                                else
                                {
                                    parcel.Add("ParcelOwnerName", translator.GetTranslatedString("NoAccountFound"));
                                }
                            }
                            parcels.Add(parcel);
                        }
                    }
                    vars.Add("ParcelInRegion", parcels);
                    vars.Add("NumberOfParcelsInRegion", parcels.Count);
                }
                IWebHttpTextureService webTextureService = webInterface.Registry.
                                                           RequestModuleInterface <IWebHttpTextureService> ();
                if (webTextureService != null && region.TerrainMapImage != UUID.Zero)
                {
                    vars.Add("RegionImageURL", webTextureService.GetTextureURL(region.TerrainMapImage));
                }
                else
                {
                    vars.Add("RegionImageURL", "../images/icons/no_terrain.jpg");
                }

                /*   // Regionprofile Menus
                 * vars.Add("MenuRegionTitle", translator.GetTranslatedString("MenuRegionTitle"));
                 * vars.Add("TooltipsMenuRegion", translator.GetTranslatedString("TooltipsMenuRegion"));
                 * vars.Add("MenuParcelTitle", translator.GetTranslatedString("MenuParcelTitle"));
                 * vars.Add("TooltipsMenuParcel", translator.GetTranslatedString("TooltipsMenuParcel"));
                 * vars.Add("MenuOwnerTitle", translator.GetTranslatedString("MenuOwnerTitle"));
                 * vars.Add("TooltipsMenuOwner", translator.GetTranslatedString("TooltipsMenuOwner"));
                 */
                vars.Add("RegionInformationText", translator.GetTranslatedString("RegionInformationText"));
                vars.Add("OwnerNameText", translator.GetTranslatedString("OwnerNameText"));
                vars.Add("RegionLocationText", translator.GetTranslatedString("RegionLocationText"));
                vars.Add("RegionSizeText", translator.GetTranslatedString("RegionSizeText"));
                vars.Add("RegionNameText", translator.GetTranslatedString("RegionNameText"));
                vars.Add("RegionTypeText", translator.GetTranslatedString("RegionTypeText"));
                vars.Add("RegionTerrainText", translator.GetTranslatedString("RegionTerrainText"));
                vars.Add("RegionInfoText", translator.GetTranslatedString("RegionInfoText"));
                vars.Add("RegionOnlineText", translator.GetTranslatedString("RegionOnlineText"));
                vars.Add("NumberOfUsersInRegionText", translator.GetTranslatedString("NumberOfUsersInRegionText"));
                vars.Add("ParcelsInRegionText", translator.GetTranslatedString("ParcelsInRegionText"));
                vars.Add("MainServerURL", webInterface.GridURL);
            }

            return(vars);
        }