public bool CreateNewEstate(UUID regionID, string estateName, string ownerName)
        {
            object remoteValue = InternalDoRemote(regionID, estateName, ownerName);

            if (remoteValue != null || m_doRemoteOnly)
            {
                return(remoteValue == null ? false : (bool)remoteValue);
            }

            IEstateConnector conn = Aurora.DataManager.DataManager.RequestPlugin <IEstateConnector>();

            if (conn != null)
            {
                var account = m_registry.RequestModuleInterface <IUserAccountService>().GetUserAccount(null, ownerName);
                if (account != null)
                {
                    UUID userID = account.PrincipalID;
                    conn.DelinkRegion(regionID);

                    return(conn.CreateNewEstate(new EstateSettings()
                    {
                        EstateName = estateName, EstateOwner = userID
                    }, regionID) != 0);
                }
            }
            return(false);
        }
        /// <summary>
        /// Correct the system estate ID and update any linked regions.
        /// </summary>
        /// <param name="estateConnector">Estate connector.</param>
        /// <param name="eS">E s.</param>
        /// <param name="newEstateID">New estate I.</param>
        static void UpdateSystemEstates(IEstateConnector estateConnector, EstateSettings eS, int newEstateID)
        {
            // this may be an ID correction or just an estate name change
            uint oldEstateID = eS.EstateID;

            // get existing linked regions
            var regions = estateConnector.GetRegions((int)oldEstateID);

            // recreate the correct estate?
            if (oldEstateID != newEstateID)
            {
                estateConnector.DeleteEstate((int)oldEstateID);
                newEstateID = estateConnector.CreateNewEstate(eS);
                MainConsole.Instance.Info("System estate '" + eS.EstateName + "' is present but the ID was corrected.");
            }

            // re-link regions
            foreach (UUID regID in regions)
            {
                estateConnector.LinkRegion(regID, newEstateID);
            }
            if (regions.Count > 0)
            {
                MainConsole.Instance.InfoFormat("Relinked {0} regions", regions.Count);
            }
        }
예제 #3
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        /// <summary>
        /// Checks for a valid system estate. Adds or corrects if required
        /// </summary>
        /// <param name="estateConnector">Estate connector.</param>
        private void CheckSystemEstateInfo()
        {
            // these should have already been checked but just make sure...
            if (m_estateConnector == null)
            {
                return;
            }

            if (m_estateConnector.RemoteCalls())
            {
                return;
            }

            EstateSettings ES;

            //            ES = estateConnector.GetEstateSettings (Constants.SystemEstateName);
            //ES = m_estateConnector.GetEstateSettings (SystemEstateName);
            ES = m_estateConnector.GetEstateSettings(Constants.SystemEstateID);
            if (ES != null)
            {
                // ensure correct ID
                if (ES.EstateID != Constants.SystemEstateID)
                {
                    UpdateSystemEstates(m_estateConnector, ES);
                }

                // in case of configuration changes
                if (ES.EstateName != SystemEstateName)
                {
                    ES.EstateName = SystemEstateName;
                    m_estateConnector.SaveEstateSettings(ES);
                    MainConsole.Instance.Info("[EstateService]: The system Estate name has been updated to " + SystemEstateName);
                }

                return;
            }

            // Create a new estate
            ES             = new EstateSettings();
            ES.EstateName  = SystemEstateName;
            ES.EstateOwner = (UUID)Constants.RealEstateOwnerUUID;

            ES.EstateID = (uint)m_estateConnector.CreateNewEstate(ES);
            if (ES.EstateID == 0)
            {
                MainConsole.Instance.Warn("There was an error in creating the system estate: " + ES.EstateName);
                //EstateName holds the error. See LocalEstateConnector for more info.
            }
            else
            {
                MainConsole.Instance.InfoFormat("[EstateService]: The estate '{0}' owned by '{1}' has been created.",
                                                SystemEstateName, SystemEstateOwnerName);
            }
        }
        /// <summary>
        /// Creates a new estate.
        /// </summary>
        /// <param name="scene">Scene.</param>
        /// <param name="cmd">Cmd.</param>
        protected void CreateEstateCommand(IScene scene, string [] cmd)
        {
            IEstateConnector      estateConnector = Framework.Utilities.DataManager.RequestPlugin <IEstateConnector> ();
            IUserAccountService   accountService  = m_registry.RequestModuleInterface <IUserAccountService> ();
            ISystemAccountService sysAccounts     = m_registry.RequestModuleInterface <ISystemAccountService> ();

            string estateName  = "";
            string estateOwner = sysAccounts.SystemEstateOwnerName;

            // check for passed estate name
            estateName = (cmd.Length < 3)
                ? MainConsole.Instance.Prompt("Estate name", estateName)
                : cmd [2];
            if (estateName == "")
            {
                return;
            }

            // verify that the estate does not already exist
            if (estateConnector.EstateExists(estateName))
            {
                MainConsole.Instance.ErrorFormat("[EstateService]: The estate '{0}' already exists!", estateName);
                return;
            }

            // owner?
            estateOwner = (cmd.Length > 3)
                ? Util.CombineParams(cmd, 4)  // in case of spaces in the name eg Allan Allard
                : MainConsole.Instance.Prompt("Estate owner: ", estateOwner);
            if (estateOwner == "")
            {
                return;
            }


            // check to make sure the user exists
            UserAccount account = accountService.GetUserAccount(null, estateOwner);

            if (account == null)
            {
                MainConsole.Instance.WarnFormat("[User account service]: The user, '{0}' was not found!", estateOwner);

                // temporary fix until remote user creation can be implemented
                if (accountService.IsLocalConnector)
                {
                    string createUser = MainConsole.Instance.Prompt("Do you wish to create this user?  (yes/no)", "yes").ToLower();
                    if (!createUser.StartsWith("y", StringComparison.Ordinal))
                    {
                        return;
                    }

                    // Create a new account
                    string password = MainConsole.Instance.PasswordPrompt(estateOwner + "'s password");
                    string email    = MainConsole.Instance.Prompt(estateOwner + "'s email", "");

                    accountService.CreateUser(estateOwner, Util.Md5Hash(password), email);
                    // CreateUser will tell us success or problem
                    account = accountService.GetUserAccount(null, estateOwner);

                    if (account == null)
                    {
                        MainConsole.Instance.ErrorFormat(
                            "[EstateService]: Unable to store account details.\n   If this simulator is connected to a grid, create the estate owner account first at the grid level.");
                        return;
                    }
                }
                else
                {
                    MainConsole.Instance.WarnFormat("[User account service]: The user must be created on the Grid before assigning an estate!");
                    MainConsole.Instance.WarnFormat("[User account service]: Regions should be assigned to the system user estate until this can be corrected");

                    return;
                }
            }

            // check for bogies...
            if (Utilities.IsSystemUser(account.PrincipalID))
            {
                MainConsole.Instance.Info("[EstateService]: Tsk, tsk.  System users should not be used as estate managers!");
                return;
            }

            // we have an estate name and a user
            // Create a new estate
            var ES = new EstateSettings();

            ES.EstateName  = estateName;
            ES.EstateOwner = account.PrincipalID;

            ES.EstateID = (uint)estateConnector.CreateNewEstate(ES);
            if (ES.EstateID == 0)
            {
                MainConsole.Instance.Warn("There was an error in creating this estate: " + ES.EstateName);
                //EstateName holds the error. See LocalEstateConnector for more info.
            }
            else
            {
                MainConsole.Instance.InfoFormat("[EstateService]: The estate '{0}' owned by '{1}' has been created.", estateName, estateOwner);
            }
        }
        /// <summary>
        /// Checks for a valid system estate. Adds or corrects if required
        /// </summary>
        /// <param name="estateID">Estate I.</param>
        /// <param name="estateName">Estate name.</param>
        /// <param name="ownerUUID">Owner UUI.</param>
        void CheckSystemEstateInfo(int estateID, string estateName, UUID ownerUUID)
        {
            // these should have already been checked but just make sure...
            if (m_estateConnector == null)
            {
                return;
            }

            if (m_estateConnector.RemoteCalls())
            {
                return;
            }

            ISystemAccountService sysAccounts = m_registry.RequestModuleInterface <ISystemAccountService> ();
            EstateSettings        ES;

            // check for existing estate name in case of estate ID change
            ES = m_estateConnector.GetEstateSettings(estateName);
            if (ES != null)
            {
                // ensure correct ID
                if (ES.EstateID != estateID)
                {
                    UpdateSystemEstates(m_estateConnector, ES, estateID);
                }
            }

            ES = m_estateConnector.GetEstateIDSettings(estateID);
            if ((ES != null) && (ES.EstateID != 0))
            {
                // ensure correct owner
                if (ES.EstateOwner != ownerUUID)
                {
                    ES.EstateOwner = ownerUUID;
                    m_estateConnector.SaveEstateSettings(ES);
                    MainConsole.Instance.Info("[EstateService]: The system Estate owner has been updated to " +
                                              sysAccounts.GetSystemEstateOwnerName(estateID));
                }


                // in case of configuration changes
                if (ES.EstateName != estateName)
                {
                    ES.EstateName = estateName;
                    m_estateConnector.SaveEstateSettings(ES);
                    MainConsole.Instance.Info("[EstateService]: The system Estate name has been updated to " + estateName);
                }

                return;
            }

            // Create a new estate

            ES             = new EstateSettings();
            ES.EstateName  = estateName;
            ES.EstateOwner = ownerUUID;

            ES.EstateID = (uint)m_estateConnector.CreateNewEstate(ES);
            if (ES.EstateID == 0)
            {
                MainConsole.Instance.Warn("There was an error in creating the system estate: " + ES.EstateName);
                //EstateName holds the error. See LocalEstateConnector for more info.
            }
            else
            {
                MainConsole.Instance.InfoFormat("[EstateService]: The estate '{0}' owned by '{1}' has been created.",
                                                ES.EstateName, sysAccounts.GetSystemEstateOwnerName(estateID));
            }
        }
예제 #6
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        private EstateSettings CreateEstateInfo(IScene scene)
        {
            EstateSettings ES = new EstateSettings();

            while (true)
            {
                IEstateConnector EstateConnector = Framework.Utilities.DataManager.RequestPlugin <IEstateConnector>();

                string      name    = MainConsole.Instance.Prompt("Estate owner name", LastEstateOwner);
                UserAccount account = scene.UserAccountService.GetUserAccount(scene.RegionInfo.AllScopeIDs, name);

                if (account == null)
                {
                    string createNewUser =
                        MainConsole.Instance.Prompt(
                            "Could not find user " + name + ". Would you like to create this user?", "yes");

                    if (createNewUser == "yes")
                    {
                        // Create a new account
                        string password = MainConsole.Instance.PasswordPrompt(name + "'s password");
                        string email    = MainConsole.Instance.Prompt(name + "'s email", "");

                        scene.UserAccountService.CreateUser(name, Util.Md5Hash(password), email);
                        account = scene.UserAccountService.GetUserAccount(scene.RegionInfo.AllScopeIDs, name);

                        if (account == null)
                        {
                            MainConsole.Instance.ErrorFormat(
                                "[EstateService]: Unable to store account. If this simulator is connected to a grid, you must create the estate owner account first at the grid level.");
                            continue;
                        }
                    }
                    else
                    {
                        continue;
                    }
                }

                LastEstateOwner = account.Name;

                List <EstateSettings> ownerEstates = EstateConnector.GetEstates(account.PrincipalID);
                string response = (ownerEstates != null && ownerEstates.Count > 0) ? "yes" : "no";
                if (ownerEstates != null && ownerEstates.Count > 0)
                {
                    MainConsole.Instance.WarnFormat("Found user. {0} has {1} estates currently. {2}", account.Name,
                                                    ownerEstates.Count,
                                                    "These estates are the following:");
                    foreach (EstateSettings t in ownerEstates)
                    {
                        MainConsole.Instance.Warn(t.EstateName);
                    }
                    response =
                        MainConsole.Instance.Prompt(
                            "Do you wish to join one of these existing estates? (Options are {yes, no, cancel})",
                            response, new List <string> {
                        "yes", "no", "cancel"
                    });
                }
                else
                {
                    MainConsole.Instance.WarnFormat("Found user. {0} has no estates currently. Creating a new estate.",
                                                    account.Name);
                }
                if (response == "no")
                {
                    // Create a new estate
                    // ES could be null
                    ES.EstateName = MainConsole.Instance.Prompt("New estate name (or cancel to go back)", "My Estate");
                    if (ES.EstateName == "cancel")
                    {
                        continue;
                    }
                    //Set to auto connect to this region next
                    LastEstateName = ES.EstateName;
                    ES.EstateOwner = account.PrincipalID;

                    ES.EstateID = (uint)EstateConnector.CreateNewEstate(ES, scene.RegionInfo.RegionID);
                    if (ES.EstateID == 0)
                    {
                        MainConsole.Instance.Warn("There was an error in creating this estate: " + ES.EstateName);
                        //EstateName holds the error. See LocalEstateConnector for more info.
                        continue;
                    }
                    break;
                }
                if (response == "yes")
                {
                    if (ownerEstates != null && ownerEstates.Count != 1)
                    {
                        if (LastEstateName == "")
                        {
                            LastEstateName = ownerEstates[0].EstateName;
                        }

                        List <string> responses = ownerEstates.Select(settings => settings.EstateName).ToList();

                        responses.Add("None");
                        responses.Add("Cancel");
                        response = MainConsole.Instance.Prompt("Estate name to join", LastEstateName, responses);
                        if (response == "None" || response == "Cancel")
                        {
                            continue;
                        }
                        LastEstateName = response;
                    }
                    else if (ownerEstates != null)
                    {
                        LastEstateName = ownerEstates[0].EstateName;
                    }

                    int estateID = EstateConnector.GetEstate(account.PrincipalID, LastEstateName);
                    if (estateID == 0)
                    {
                        MainConsole.Instance.Warn("The name you have entered matches no known estate. Please try again");
                        continue;
                    }

                    //We save the Password because we have to reset it after we tell the EstateService about it, as it clears it for security reasons
                    if (EstateConnector.LinkRegion(scene.RegionInfo.RegionID, estateID))
                    {
                        if ((ES = EstateConnector.GetEstateSettings(scene.RegionInfo.RegionID)) == null ||
                            ES.EstateID == 0)
                        //We could do by EstateID now, but we need to completely make sure that it fully is set up
                        {
                            MainConsole.Instance.Warn("The connection to the server was broken, please try again soon.");
                            continue;
                        }
                        MainConsole.Instance.Warn("Successfully joined the estate!");
                        break;
                    }

                    MainConsole.Instance.Warn("Joining the estate failed. Please try again.");
                    continue;
                }
            }
            return(ES);
        }
        /// <summary>
        /// Correct the system estate ID and update any linked regions.
        /// </summary>
        /// <param name="estateConnector">Estate connector.</param>
        /// <param name="eS">E s.</param>
        /// <param name="newEstateID">New estate I.</param>
        static void UpdateSystemEstates (IEstateConnector estateConnector, EstateSettings eS, int newEstateID)
        {
            // this may be an ID correction or just an estate name change
            uint oldEstateID = eS.EstateID;

            // get existing linked regions
            var regions = estateConnector.GetRegions ((int)oldEstateID);

            // recreate the correct estate?
            if (oldEstateID != newEstateID) {
                estateConnector.DeleteEstate ((int)oldEstateID);
                newEstateID = estateConnector.CreateNewEstate (eS);
                MainConsole.Instance.Info ("System estate '" + eS.EstateName + "' is present but the ID was corrected.");
            }

            // re-link regions
            foreach (UUID regID in regions) {
                estateConnector.LinkRegion (regID, newEstateID);
            }
            if (regions.Count > 0)
                MainConsole.Instance.InfoFormat ("Relinked {0} regions", regions.Count);
        }
예제 #8
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        private void CheckSystemEstateInfo(IEstateConnector estateConnector)
        {
            // these should have already been checked but just make sure...
            if (estateConnector == null)
                return;

            if (estateConnector.RemoteCalls ())
                return;

            if (estateConnector.EstateExists (Constants.SystemEstateName))
                return;

            // Create a new estate
            EstateSettings ES = new EstateSettings();
            ES.EstateName = Constants.SystemEstateName;
            ES.EstateOwner = (UUID) Constants.RealEstateOwnerUUID;

            ES.EstateID = (uint) estateConnector.CreateNewEstate(ES);
            if (ES.EstateID == 0)
            {
                MainConsole.Instance.Warn("There was an error in creating the system estate: " + ES.EstateName);
                //EstateName holds the error. See LocalEstateConnector for more info.

            } else {
                MainConsole.Instance.InfoFormat("[EstateService]: The estate '{0}' owned by '{1}' has been created.",
                    Constants.SystemEstateName, Constants.RealEstateOwnerName);
            }
        }