private void StartEffects() { var vehicleName = GetPlayerVehicle().Model.Name; _log.Debug("playing effects for vehicle " + vehicleName); _effectsManager.Play(vehicleName); }
public void ShouldPlayEffectsOnDevices() { _effectsManager.Play(null); _keyboardEffect.Verify(x => x.Play(null)); _mouseEffect.Verify(x => x.Play(null)); }