public GetDeveloperStudioByIdQueryHandler( ILogger <GetDeveloperStudioByIdQuery> logger, IDeveloperStudioService developerStudioService) : base(logger) { _developerStudioService = developerStudioService; }
public AddGameValidator(IGenreService genreService, IDeveloperStudioService developerStudioService, IPublisherService publisherService) { RuleFor(p => p.DeveloperStudioId) .GreaterThan(0) .MustAsync(async(d, developerStudioId, token) => await developerStudioService.IsExistAsync(developerStudioId, token)) .WithMessage(t => $"Developer studio with Id {t.DeveloperStudioId} doesn't exist"); RuleFor(p => p.GenreId) .GreaterThan(0) .MustAsync(async(g, genreId, token) => await genreService.IsExistAsync(genreId, token)) .WithMessage(t => $"Genre with Id {t.GenreId} doesn't exist"); RuleFor(p => p.PublisherId) .GreaterThan(0) .MustAsync(async(p, publisherId, token) => await publisherService.IsExistAsync(publisherId, token)) .WithMessage(t => $"Publisher with Id {t.PublisherId} doesn't exist"); RuleFor(p => p.GameDetails) .NotNull() .SetValidator(new GameDetailsValidator()); RuleForEach(p => p.Attachments) .SetValidator(new GameAttachmentValidator()); }
public CreateDeveloperStudioCommandHandler( IValidator <CreateDeveloperStudioCommand> validator, ILogger <CreateDeveloperStudioCommand> logger, IMapper mapper, IDeveloperStudioService developerStudioService) : base(validator, logger) { _mapper = mapper; _developerStudioService = developerStudioService; }