void PlayBGMSound(FishData playerData) { BGMData setBGMData = BGMData.Ingame; if (playerData.isTargetedByPredator) { setBGMData = BGMData.PredatorChase; //Debug.Log("Is targeted"); UIGameController.Instance.ShowPanelPredatorRed(); UIGameController.Instance.AnimatePredatorRed(); } else if (playerData.isInPredatorRange == 1) //octopus { setBGMData = BGMData.PredatorArea; //Debug.Log("In Predator range"); UIGameController.Instance.ShowPanelPredatorRed(); } else if (playerData.isInPredatorRange == 2) //shark { setBGMData = BGMData.PredatorAreaShark; //Debug.Log("In Predator range"); UIGameController.Instance.ShowPanelPredatorShark(); } if (usedBGMData != setBGMData) { usedBGMData = setBGMData; SoundUtility.Instance.SetBGM(usedBGMData); UIGameController.Instance.HidePanelPredator(); } }
public void SetBGM(BGMData BGMType) { if (BGMSource != null) { BGMSource.clip = BGMClip[(int)BGMType - 1]; BGMSource.Play(); BGMSource.loop = true; BGMSource.mute = !EssentialData.Instance.LoadSettingBGM(); } }
public void PlayBGM(eBGM bgm, bool loop = true) { BGMData bgmData = BGM.Find(data => data.BGM == bgm); if (bgmData != null) { AudioSource_BGM.clip = bgmData.AudioClip; AudioSource_BGM.loop = loop; AudioSource_BGM.Play(); } }
public async Task PlayBGM(int bgmIndex) { BGMData data = await GetBGMData(bgmIndex); if (data == null) { return; } AudioManager.Instance.PlayBGM(data.BGM, true, data.RepeatTime, data.LoopStartTime).DoNotAwait(); }
// 音を切り替えて再生 public void PlayBGM(string Key, float delay = 0.0f) { m_data = m_param.BGMs.GetByKey(Key); if (m_data == null) { Debug.LogAssertion(Key + " is NotFound"); return; } if (m_bgmSource.clip != m_data.m_clip) { m_bgmSource.clip = m_data.m_clip; } PlayBGM(delay); }
public void PlayBGM(string key) { if (key != CurrentBGMKey) { CurrentBGMKey = key; if (key == null || key == NoBGMKey) { bgmSource.Stop(); } else { bgmSource.volume = 1.0f; var db = Global.Instance().Database; BGMData data = db.BGM.GetData(key); AudioClip clip = data.track; bgmSource.clip = clip; bgmSource.Play(); } } }
// BGM再生(要事前登録) public bool PlayBGM(BGMList key, bool loop = true) { if (false == tableBGM.ContainsKey((int)key)) { // 対応するキーがない場合は再生不可 Debug.Log("PlayBGM key:" + key + " has not loaded..."); return(false); } // いったんBGMを止める StopBGM(); // リソースの取得 BGMData bgm = tableBGM[(int)key]; // 再生 AudioSource source = GetAudioSource(AudioType.BGM); source.loop = loop; source.clip = bgm.Clip; source.Play(); return(true); }
public BGMRepository(BGMData bgmData) { _bgmData = bgmData; }