private static void HealthDamage(IDamageable defender, Chakra attackerChakra) { Chakra defenderChakra = defender.GetChakra(); float damage = ChakraAttackValue(attackerChakra, defenderChakra) - defenderChakra.DefencePower; if (damage < 1.0f) damage = 1.0f; defender.Damage(damage); }