void AddPersistentDamage(IDamageable damageableObject) { damageableObject.AddPersistentDamageSource(damage, lifeTime, tickTime, this.gameObject); objectsInTrigger.Add(damageableObject); }
void AddPersistentDamage(IDamageable damageableObject) { damageableObject.AddPersistentDamageSource(damage, lifeTime, tickTime, this.gameObject); objectsInTrigger.Add(damageableObject); }