public int CreateDepthStencilState([NativeTypeName("const D3D11_DEPTH_STENCIL_DESC *")] D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc, [NativeTypeName("ID3D11DepthStencilState **")] ID3D11DepthStencilState **ppDepthStencilState) { return(((delegate * unmanaged <ID3D11Device1 *, D3D11_DEPTH_STENCIL_DESC *, ID3D11DepthStencilState **, int>)(lpVtbl[21]))((ID3D11Device1 *)Unsafe.AsPointer(ref this), pDepthStencilDesc, ppDepthStencilState)); }
public void OMGetDepthStencilState([NativeTypeName("ID3D11DepthStencilState **")] ID3D11DepthStencilState **ppDepthStencilState, [NativeTypeName("UINT *")] uint *pStencilRef) { ((delegate * stdcall <ID3D11DeviceContext *, ID3D11DepthStencilState **, uint *, void>)(lpVtbl[92]))((ID3D11DeviceContext *)Unsafe.AsPointer(ref this), ppDepthStencilState, pStencilRef); }