Ejemplo n.º 1
0
 public int CreateDepthStencilState([NativeTypeName("const D3D11_DEPTH_STENCIL_DESC *")] D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc, [NativeTypeName("ID3D11DepthStencilState **")] ID3D11DepthStencilState **ppDepthStencilState)
 {
     return(((delegate * unmanaged <ID3D11Device1 *, D3D11_DEPTH_STENCIL_DESC *, ID3D11DepthStencilState **, int>)(lpVtbl[21]))((ID3D11Device1 *)Unsafe.AsPointer(ref this), pDepthStencilDesc, ppDepthStencilState));
 }
Ejemplo n.º 2
0
 public void OMGetDepthStencilState([NativeTypeName("ID3D11DepthStencilState **")] ID3D11DepthStencilState **ppDepthStencilState, [NativeTypeName("UINT *")] uint *pStencilRef)
 {
     ((delegate * stdcall <ID3D11DeviceContext *, ID3D11DepthStencilState **, uint *, void>)(lpVtbl[92]))((ID3D11DeviceContext *)Unsafe.AsPointer(ref this), ppDepthStencilState, pStencilRef);
 }