public ClientConnectionService( IClientProviderService clientProviderService, ILogger logger) { this.clientProviderService = clientProviderService; this.logger = logger; }
public StatusPageController( ILogger <StatusPageController> logger, IClientProviderService clientProviderService, IClientConnectionService clientConnectionService) { _logger = logger ?? throw new ArgumentNullException(nameof(logger)); this.clientProviderService = clientProviderService ?? throw new ArgumentNullException(nameof(clientProviderService)); this.clientConnectionService = clientConnectionService ?? throw new ArgumentNullException(nameof(clientConnectionService)); }
public Server( ILogger logger, IClientProviderService gameClientService, ILobbyChatService lobbyChatService, IClientConnectionService clientConnectionService, SimpleConfiguration configuration) { IPAddress.TryParse(configuration.Get("ip"), out this.ipAddress); ushort.TryParse(configuration.Get("port"), out this.port); this.logger = logger; this.gameClientService = gameClientService; this.lobbyChatService = lobbyChatService; this.clientConnectionService = clientConnectionService; this.tokenSource = new CancellationTokenSource(); }
public OPCODE_DATA_LOBBY_GETSERVERS_GETLIST(ILogger logger, IClientProviderService clientProviderService) { this.logger = logger ?? throw new ArgumentNullException(nameof(logger)); this.clientProviderService = clientProviderService ?? throw new ArgumentNullException(nameof(clientProviderService)); }
public OPCODE_DATA_NORESPONSE(ILogger logger, IClientProviderService clientProviderService) { this.logger = logger; this.clientProviderService = clientProviderService; }