public ClientConnectionService(
     IClientProviderService clientProviderService,
     ILogger logger)
 {
     this.clientProviderService = clientProviderService;
     this.logger = logger;
 }
 public StatusPageController(
     ILogger <StatusPageController> logger,
     IClientProviderService clientProviderService,
     IClientConnectionService clientConnectionService)
 {
     _logger = logger ?? throw new ArgumentNullException(nameof(logger));
     this.clientProviderService   = clientProviderService ?? throw new ArgumentNullException(nameof(clientProviderService));
     this.clientConnectionService = clientConnectionService ?? throw new ArgumentNullException(nameof(clientConnectionService));
 }
Ejemplo n.º 3
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 public Server(
     ILogger logger,
     IClientProviderService gameClientService,
     ILobbyChatService lobbyChatService,
     IClientConnectionService clientConnectionService,
     SimpleConfiguration configuration)
 {
     IPAddress.TryParse(configuration.Get("ip"), out this.ipAddress);
     ushort.TryParse(configuration.Get("port"), out this.port);
     this.logger                  = logger;
     this.gameClientService       = gameClientService;
     this.lobbyChatService        = lobbyChatService;
     this.clientConnectionService = clientConnectionService;
     this.tokenSource             = new CancellationTokenSource();
 }
 public OPCODE_DATA_LOBBY_GETSERVERS_GETLIST(ILogger logger, IClientProviderService clientProviderService)
 {
     this.logger = logger ?? throw new ArgumentNullException(nameof(logger));
     this.clientProviderService = clientProviderService ?? throw new ArgumentNullException(nameof(clientProviderService));
 }
 public OPCODE_DATA_NORESPONSE(ILogger logger, IClientProviderService clientProviderService)
 {
     this.logger = logger;
     this.clientProviderService = clientProviderService;
 }