public PlayerEventsProvider( IClientMechanicEngine mechanicEngine, int pingPerSecond, string serverUrl) { _mechanicEngine = mechanicEngine; _pingPerSecond = pingPerSecond; _serverUrl = serverUrl; }
public NPCAI(IClientMechanicEngine mechanicEngine, Vector direction, Guid playerId) { PlayerId = playerId; _mechanicEngine = mechanicEngine; _direction = direction; }