/// <summary> /// Called by the client when a player disconnects /// </summary> /// <param name="player">The player which was disconnected</param> public void NotifyUserDisconnected(Player player) { concreteClient.NotifyUserDisconnected(player); }
/// <summary> /// Called by the client when a player disconnects /// </summary> /// <param name="player">The player which was disconnected</param> public virtual void NotifyUserDisconnected(Player player) { helper.NotifyUserDisconnected(player); }