public void TestPound() { ICharacter characterA = Container.Resolve <ICharacter>(); ICharacter characterB = Container.Resolve <ICharacter>(); int hp = characterA.CurrentHP.Value; ISkill pound = new Pound(); pound.Initialize(characterB, characterA); characterA.ApplySkill(pound); Assert.That(characterA.CurrentHP.Value == characterA.Stats_Total.MaxHp - characterB.Stats_Total.Strength); }
void Rest() { // Restore Health restSub = Observable.Timer(TimeSpan.FromSeconds(restTime)) .Subscribe(_ => { // Health restored ISkill restoration = new FullRestore(); restoration.Initialize(null, hero); hero.ApplySkill(restoration); battleUI.HeroRestored(); NextEnemy(); fightController.SetFight(hero, enemy); fightController.StartFight(); }); }
public void StartFight() { heroAttack = Observable.Interval(TimeSpan.FromSeconds(hero.Stats_Total.AttackRate)) .Subscribe(_ => { ISkill pound = new Pound(); pound.Initialize(hero, enemy); enemy.ApplySkill(pound); }); enemyAttack = Observable.Interval(TimeSpan.FromSeconds(enemy.Stats_Total.AttackRate)) .Subscribe(_ => { ISkill pound = new Pound(); pound.Initialize(enemy, hero); hero.ApplySkill(pound); }); }