//public void getRandomCard() //{ // int randInt = UnityEngine.Random.Range(1,5); // cardName = "card800" + randInt.ToString(); //} public void insertCard(string cardName) { if (cardName != null) { List <string> st = new List <string>(); st.Add(cardName); pCardMdl.AddCards(st); CardAsset ca = pCardMdl.Load(cardName); if (ca != null) { mUIMgr.ShowHint("获得卡牌:" + ca.CardName); } } }