public override void Setup() { pRoleMdl = GameMain.GetInstance().GetModule <RoleModule>(); pCardMgr = GameMain.GetInstance().GetModule <CardDeckModule>(); pUIMgr = GameMain.GetInstance().GetModule <UIMgr>(); LoadProductList(); }
public override void Setup() { unlockedApps.Add(new AppInfo("微信", "wechat")); unlockedApps.Add(new AppInfo("邮箱", "email")); unlockedApps.Add(new AppInfo("地图", "maps")); unlockedApps.Add(new AppInfo("购物", "taobao")); unlockedApps.Add(new AppInfo("微博", "weibo")); ScheduleDict.Add("fitness1", new ScheduleInfo("fitness1", "fitness1", "健身达人1")); ScheduleDict.Add("fitness2", new ScheduleInfo("fitness2", "fitness2", "健身达人2")); ScheduleDict.Add("fitness3", new ScheduleInfo("fitness3", "fitness3", "健身达人3")); ScheduleDict.Add("fitness4", new ScheduleInfo("fitness4", "fitness4", "健身达人4")); ScheduleDict.Add("fitness5", new ScheduleInfo("fitness5", "fitness5", "健身达人5")); ScheduleDict.Add("fitness6", new ScheduleInfo("fitness6", "fitness6", "健身达人6")); ScheduleDict.Add("fitness7", new ScheduleInfo("fitness7", "fitness7", "健身达人7")); ScheduleDict.Add("fitness8", new ScheduleInfo("fitness8", "fitness8", "健身达人8")); choices.Add("fitness1"); choices.Add("fitness2"); choices.Add("fitness3"); choices.Add("fitness4"); choices.Add("fitness8"); ScheduleMax = 10; OverDueSchedule = 3; Schedules = new string[ScheduleMax]; pEventMgr = GameMain.GetInstance().GetModule <SpeEventMgr>(); pCardMdl = GameMain.GetInstance().GetModule <CardDeckModule>(); pCoreMgr = GameMain.GetInstance().GetModule <CoreManager>(); pSkillTreeMgr = GameMain.GetInstance().GetModule <SkillTreeMgr>(); }
public override void Init() { pResLoader = GameMain.GetInstance().GetModule <ResLoader>(); pCardMgr = GameMain.GetInstance().GetModule <CardDeckModule>(); pRoleMgr = GameMain.GetInstance().GetModule <RoleModule>(); }
//private readonly static Dictionary<string, SkillAsset> SkillAssetDict = new Dictionary<string, SkillAsset>(); public override void Setup() { mResLoader = GameMain.GetInstance().GetModule <ResLoader>(); mCardMgr = GameMain.GetInstance().GetModule <CardDeckModule>(); mRoleMdl = GameMain.GetInstance().GetModule <RoleModule>(); mUIMgr = GameMain.GetInstance().GetModule <UIMgr>(); loadSkill2Asset(); }
public override void Init() { pCardMdl = GameMain.GetInstance().GetModule <CardDeckModule>(); pUIMgr = GameMain.GetInstance().GetModule <UIMgr>(); pRoleMgr = GameMain.GetInstance().GetModule <RoleModule>(); pWeiboMgr = GameMain.GetInstance().GetModule <WeiboModule>(); pMainUI = (UIMainCtrl)pUIMgr.GetCtrl("UIMain") as UIMainCtrl; }
public override void Setup() { mResLoader = GameMain.GetInstance().GetModule <ResLoader>(); mCardMgr = GameMain.GetInstance().GetModule <CardDeckModule>(); mRoleMdl = GameMain.GetInstance().GetModule <IRoleModule>(); LoadAllSkills(); FakeSkillTree(); }
public override void Init() { pResLoader = GameMain.GetInstance().GetModule <ResLoader>(); pCardMgr = GameMain.GetInstance().GetModule <CardDeckModule>(); pRoleMgr = GameMain.GetInstance().GetModule <RoleModule>(); pTaobaoMgr = GameMain.GetInstance().GetModule <TaobaoModule>(); pMainUI = (UIMainCtrl)mUIMgr.GetCtrl("UIMain") as UIMainCtrl; }
public override void Init(GameModeInitData initData) { fakeZhiboMode2Skill(); mUIMgr = GameMain.GetInstance().GetModule <UIMgr>(); mResLoader = GameMain.GetInstance().GetModule <ResLoader>(); mCardMdl = GameMain.GetInstance().GetModule <CardDeckModule>(); pRoleMgr = GameMain.GetInstance().GetModule <RoleModule>(); //mSkillMdl = GameMain.GetInstance().GetModule<SkillTreeMgr>(); state = new ZhiboGameMode2State(); state.Hp = 100; state.MaxHp = 100; state.Enegy = 0; state.MaxEnegy = 100; state.EnegyPerSec = 1f; state.OriginTime = 100; state.TimeLeft = 100; state.Score = 0; state.TargetScore = 1000; state.DanmuFreq = 3f; state.savedFreq = state.DanmuFreq; state.NowSuperDanmuIdx = 0; state.ArmorTimer = 0f; spdRate = 1.0f; lastTick = 0; nextTick = 0; bigOneNext = 3; bigOneCount = 0; LoadDanmuDict(); mUICtrl = mUIMgr.ShowPanel("ZhiboPanelMode2") as ZhiboMode2UICtrl; mUICtrl.UpdateTargetScore(); InitSuperDanmu(); FightDanmuGMInitData realData = initData as FightDanmuGMInitData; if (realData != null) { SetPresetInfo(realData.SkillList); } }
public override void Init() { pCardMdl = GameMain.GetInstance().GetModule <CardDeckModule>(); pUIMgr = GameMain.GetInstance().GetModule <IUIMgr>(); if (pCardMdl == null) { Debug.Log("getCardFailed!"); } }
public override void Init() { pCardMdl = GameMain.GetInstance().GetModule <CardDeckModule>(); pUIMgr = GameMain.GetInstance().GetModule <IUIMgr>(); pRoleMgr = GameMain.GetInstance().GetModule <RoleModule>(); pMailMgr = GameMain.GetInstance().GetModule <MailModule>(); pResLoader = GameMain.GetInstance().GetModule <ResLoader>(); //load emails; pMailMgr.checkMailListLoaded(); }
public override void Setup() { mResLoader = GameMain.GetInstance().GetModule <ResLoader>(); mCardMgr = GameMain.GetInstance().GetModule <CardDeckModule>(); mRoleMdl = GameMain.GetInstance().GetModule <RoleModule>(); LoadAllSkills(); GenFakeExtendSKills(); GenFakeBaseSkills(); GainSkills("test_01"); }
public override void Init() { mUIMgr = GameMain.GetInstance().GetModule <UIMgr>(); mResLoader = GameMain.GetInstance().GetModule <ResLoader>(); mCardMdl = GameMain.GetInstance().GetModule <CardDeckModule>(); pRoleMgr = GameMain.GetInstance().GetModule <RoleModule>(); state = new ZhiboGameState(); state.stats = new RoleStats(pRoleMgr.GetStats()); state.BadLevel = pRoleMgr.GetBadLevel(); state.ZhiboBuffs.Clear(); state.Cards.Clear(); state.Danmus.Clear(); mBuffManager = new ZhiboBuffManager(this); mEmergencyManager = new ZhiboEmergencyManager(this); state.TurnLeft = 12; state.TurnTimeLeft = 30f; state.Score = 0; state.MaxScore = 100; state.Qifen = 300; state.Tili = 10; spdRate = 1.0f; lastTick = 0; nextTick = 0; bigOneNext = 3; bigOneCount = 0; LoadDanmuDict(); LoadCard(); mUICtrl = mUIMgr.ShowPanel("ZhiboPanel") as ZhiboUI; //NextTurn(); NextTurnCaller(); }
public override void Setup() { mPoleMgr = GameMain.GetInstance().GetModule <RoleModule>(); mCardMgr = GameMain.GetInstance().GetModule <CardDeckModule>(); FakeItems(); }