public virtual void DrawAnimatorContent(ICEWorldAnimator _target) { _target.AxisInput = WorldPopups.InputPopup(_target, _target.AxisInput, "", "Axis"); _target.Parameter = ICEEditorLayout.AnimatorParametersPopup(_target.AnimatorComponent, "Parameter", "", _target.Parameter); _target.HandleColliders = ICEEditorLayout.Toggle("Handle Colliders", "Enables and disables child colliders", _target.HandleColliders); }
/// <summary> /// Raises the inspector GUI event. /// </summary> public override void OnInspectorGUI() { ICEWorldAnimator _target = DrawDefaultHeader <ICEWorldAnimator>(); DrawAnimatorContent(_target); DrawDefaultFooter(_target); }