public virtual void DrawAnimatorContent(ICEWorldAnimator _target)
        {
            _target.AxisInput = WorldPopups.InputPopup(_target, _target.AxisInput, "", "Axis");

            _target.Parameter       = ICEEditorLayout.AnimatorParametersPopup(_target.AnimatorComponent, "Parameter", "", _target.Parameter);
            _target.HandleColliders = ICEEditorLayout.Toggle("Handle Colliders", "Enables and disables child colliders", _target.HandleColliders);
        }
        /// <summary>
        /// Raises the inspector GUI event.
        /// </summary>
        public override void OnInspectorGUI()
        {
            ICEWorldAnimator _target = DrawDefaultHeader <ICEWorldAnimator>();

            DrawAnimatorContent(_target);
            DrawDefaultFooter(_target);
        }