private void Trigger(IBuff buff, BuffActionType type, int actionId) { if (buff.GetIdentifyId() == SkillDefine.NONE) { var param = buff.GetOwner().CreateBuffParam(this.mContext.GetSelfActor()); buff.SetIdentifyId(param.IdentifyId); } // SkillUtil.Log(string.Format("[BUFFMANAGER] [NAME->{0}] [Trigger]->{1} [ActionID]->{2} ", // this.mContext.GetSelfActor().GetTransform().name, type, actionId)); SkillActionTrigger.Instance.TriggerBuff(buff.GetOwner(), actionId, buff.GetIdentifyId()); }