public void AddBuff(IBuff b) { lock (_buffsLock) { if (!Buffs.ContainsKey(b.Name)) { if (HasBuff(b.Name)) { var buff = GetBuffsWithName(b.Name)[0]; Buffs.Add(b.Name, buff); return; } Buffs.Add(b.Name, b); BuffList.Add(b); if (!b.IsHidden) { _game.PacketNotifier.NotifyNPC_BuffAdd2(b); } b.ActivateBuff(); } else if (b.BuffAddType == BuffAddType.REPLACE_EXISTING) { var prevbuff = Buffs[b.Name]; prevbuff.DeactivateBuff(); RemoveBuff(b.Name); BuffList.Remove(prevbuff); RemoveBuffSlot(b); BuffSlots[prevbuff.Slot] = b; b.SetSlot(prevbuff.Slot); Buffs.Add(b.Name, b); BuffList.Add(b); if (!b.IsHidden) { _game.PacketNotifier.NotifyNPC_BuffReplace(b); } b.ActivateBuff(); } else if (b.BuffAddType == BuffAddType.RENEW_EXISTING) { Buffs[b.Name].ResetTimeElapsed(); if (!b.IsHidden) { _game.PacketNotifier.NotifyNPC_BuffReplace(Buffs[b.Name]); } RemoveStatModifier(Buffs[b.Name].GetStatsModifier()); // TODO: Replace with a better method that unloads -> reloads all data of a script Buffs[b.Name].ActivateBuff(); } else if (b.BuffAddType == BuffAddType.STACKS_AND_OVERLAPS) { if (Buffs[b.Name].StackCount >= Buffs[b.Name].MaxStacks) { var tempbuffs = GetBuffsWithName(b.Name); var oldestbuff = tempbuffs[0]; oldestbuff.DeactivateBuff(); RemoveBuff(b.Name); BuffList.Remove(oldestbuff); RemoveBuffSlot(oldestbuff); tempbuffs = GetBuffsWithName(b.Name); BuffSlots[oldestbuff.Slot] = tempbuffs[0]; Buffs.Add(oldestbuff.Name, tempbuffs[0]); BuffList.Add(b); if (!b.IsHidden) { if (Buffs[b.Name].BuffType == BuffType.COUNTER) { _game.PacketNotifier.NotifyNPC_BuffUpdateNumCounter(Buffs[b.Name]); } else { _game.PacketNotifier.NotifyNPC_BuffUpdateCount(b, b.Duration, b.TimeElapsed); } } b.ActivateBuff(); return; } BuffList.Add(b); Buffs[b.Name].IncrementStackCount(); GetBuffsWithName(b.Name).ForEach(buff => buff.SetStacks(Buffs[b.Name].StackCount)); if (!b.IsHidden) { if (b.BuffType == BuffType.COUNTER) { _game.PacketNotifier.NotifyNPC_BuffUpdateNumCounter(Buffs[b.Name]); } else { _game.PacketNotifier.NotifyNPC_BuffUpdateCount(b, b.Duration, b.TimeElapsed); } } b.ActivateBuff(); } else if (Buffs[b.Name].BuffAddType == BuffAddType.STACKS_AND_RENEWS) { RemoveBuffSlot(b); Buffs[b.Name].ResetTimeElapsed(); Buffs[b.Name].IncrementStackCount(); if (!b.IsHidden) { if (Buffs[b.Name].BuffType == BuffType.COUNTER) { _game.PacketNotifier.NotifyNPC_BuffUpdateNumCounter(Buffs[b.Name]); } else { _game.PacketNotifier.NotifyNPC_BuffUpdateCount(Buffs[b.Name], Buffs[b.Name].Duration, Buffs[b.Name].TimeElapsed); } } RemoveStatModifier(Buffs[b.Name].GetStatsModifier()); // TODO: Replace with a better method that unloads -> reloads all data of a script Buffs[b.Name].ActivateBuff(); } } }