예제 #1
0
 private void OnComponentCollectionBoundingBoxChanges(IBoundingBoxable boundingBoxable)
 {
     RaiseBoundingBoxChanges();
 }
예제 #2
0
 private void RenderableActorBoundingBoxChangesHandler(IBoundingBoxable boxable)
 {
     RaiseBoundingBoxChanges();
 }
 private void OnBoundingBoxChangesHandler(IBoundingBoxable boxable)
 {
     _assetDefinedTransformation = base.Transformation;
 }