private void OnComponentCollectionBoundingBoxChanges(IBoundingBoxable boundingBoxable) { RaiseBoundingBoxChanges(); }
private void RenderableActorBoundingBoxChangesHandler(IBoundingBoxable boxable) { RaiseBoundingBoxChanges(); }
private void OnBoundingBoxChangesHandler(IBoundingBoxable boxable) { _assetDefinedTransformation = base.Transformation; }