public void Fight(Position Hit, Position Block) { bot.Rand = ran.Next(GameSetup.MinHit, GameSetup.MaxHit); player.Rand = ran.Next(GameSetup.MinHit, GameSetup.MaxHit); player.GetHit(bot.RandomHit, bot.Damage); bot.SetBlock(bot.RandomBlock); player.SetBlock(Block); bot.GetHit(Hit, player.Damage); }