public void Detach(IBeatable beatable) { Beat -= new BeatHandler <Model>(beatable.Beat); }
public void Detach(IBeatable beatable) { Beat -= new BeatHandler<Model>(beatable.Beat); }
public void Attach(IBeatable beatable) { Beat += new BeatHandler <Model>(beatable.Beat); }
public void Attach(IBeatable beatable) { Beat += new BeatHandler<Model>(beatable.Beat); }
public void Detach(IBeatable beatable) { _model.Detach(beatable); }
public void Attach(IBeatable beatable) { _model.Attach(beatable); }