/// <summary> /// リアクションしているスキルを更新します /// </summary> private void updateProsessingPair() { if (waitingReactionActiveSkills.Count > 0) { prosessingPair = waitingReactionActiveSkills [0]; needToReaction = true; IBattleable attacker = prosessingPair.Key; float probalityToReaction = user.getLevel() / (attacker.getLevel() * 10); } else { needToReaction = false; } }