public JeringServerRenderer(INodeJSService jsService, IOptions <SpaOptions> options, ITelemetryProvider telemetryProvider, IAssetsResolver assesResolver) { _jsService = jsService; _options = options; _telemetryProvider = telemetryProvider; _assesResolver = assesResolver; }
public BlazorRoguelikeGame(CanvasManagerBase canvasManager, IAssetsResolver assetsResolver, ISoundService soundService) : base(canvasManager) { _assetsResolver = assetsResolver; this.AddService(soundService); this.AddService(new InputService()); }
private static void AddAsteroid(AssetsGame game, BECanvasComponent canvas, IAssetsResolver assetsResolver, Random rand) { var asteroid = new GameObject(); var sprite = assetsResolver.Get <Sprite>("assets/meteorBrown_big1.png"); var transform = asteroid.Components.Add <TransformComponent>(); transform.Local.Position.X = rand.Next(sprite.Size.Width * 2, (int)canvas.Width - sprite.Size.Width * 2); transform.Local.Position.Y = rand.Next(sprite.Size.Height * 2, (int)(canvas.Height / 4) * 3); var spriteRenderer = asteroid.Components.Add <SpriteRenderComponent>(); spriteRenderer.Sprite = sprite; asteroid.Components.Add <AsteroidBrainComponent>(); game._sceneGraph.Root.AddChild(asteroid); }
public static async ValueTask <AssetsGame> Create(BECanvasComponent canvas, IAssetsResolver assetsResolver) { var context = await canvas.CreateCanvas2DAsync(); var game = new AssetsGame(context, assetsResolver); var fpsCounter = new GameObject(); fpsCounter.Components.Add <FPSCounterComponent>(); game._sceneGraph.Root.AddChild(fpsCounter); var player = new GameObject(); var playerSprite = assetsResolver.Get <Sprite>("assets/playerShip2_green.png"); var playerTransform = player.Components.Add <TransformComponent>(); playerTransform.Local.Position.X = canvas.Width / 2 - playerSprite.Size.Width; playerTransform.Local.Position.Y = canvas.Height - playerSprite.Size.Height * 2; var playerSpriteRenderer = player.Components.Add <SpriteRenderComponent>(); playerSpriteRenderer.Sprite = playerSprite; game._sceneGraph.Root.AddChild(player); var enemy = new GameObject(); var enemySprite = assetsResolver.Get <Sprite>("assets/enemyRed1.png"); var enemyTransform = enemy.Components.Add <TransformComponent>(); enemyTransform.Local.Position.X = canvas.Width / 2 - enemySprite.Size.Width; enemyTransform.Local.Position.Y = enemySprite.Size.Height * 2; var enemySpriteRenderer = enemy.Components.Add <SpriteRenderComponent>(); enemySpriteRenderer.Sprite = enemySprite; game._sceneGraph.Root.AddChild(enemy); var rand = new Random(); for (var i = 0; i != 6; ++i) { AddAsteroid(game, canvas, assetsResolver, rand); } return(game); }
public WelcomeScene(GameContext game, IAssetsResolver assetsResolver) : base(game) { _assetsResolver = assetsResolver; }
public BlazeroidsGame(BECanvasComponent canvas, IAssetsResolver assetsResolver) : base(canvas) { _assetsResolver = assetsResolver; }
public BlazeroidsGame(BECanvasComponent canvas, IAssetsResolver assetsResolver) { _canvas = canvas; _assetsResolver = assetsResolver; }
public PlayScene(GameContext game, IAssetsResolver assetsResolver, CollisionService collisionService) : base(game) { _assetsResolver = assetsResolver; _collisionService = collisionService; }
private AssetsGame(Canvas2DContext context, IAssetsResolver assetsResolver) { _context = context; _assetsResolver = assetsResolver; _sceneGraph = new SceneGraph(); }