Exemple #1
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 public JeringServerRenderer(INodeJSService jsService, IOptions <SpaOptions> options, ITelemetryProvider telemetryProvider, IAssetsResolver assesResolver)
 {
     _jsService         = jsService;
     _options           = options;
     _telemetryProvider = telemetryProvider;
     _assesResolver     = assesResolver;
 }
 public BlazorRoguelikeGame(CanvasManagerBase canvasManager,
                            IAssetsResolver assetsResolver,
                            ISoundService soundService) : base(canvasManager)
 {
     _assetsResolver = assetsResolver;
     this.AddService(soundService);
     this.AddService(new InputService());
 }
Exemple #3
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        private static void AddAsteroid(AssetsGame game, BECanvasComponent canvas, IAssetsResolver assetsResolver, Random rand)
        {
            var asteroid = new GameObject();

            var sprite = assetsResolver.Get <Sprite>("assets/meteorBrown_big1.png");

            var transform = asteroid.Components.Add <TransformComponent>();

            transform.Local.Position.X = rand.Next(sprite.Size.Width * 2, (int)canvas.Width - sprite.Size.Width * 2);
            transform.Local.Position.Y = rand.Next(sprite.Size.Height * 2, (int)(canvas.Height / 4) * 3);

            var spriteRenderer = asteroid.Components.Add <SpriteRenderComponent>();

            spriteRenderer.Sprite = sprite;

            asteroid.Components.Add <AsteroidBrainComponent>();

            game._sceneGraph.Root.AddChild(asteroid);
        }
Exemple #4
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        public static async ValueTask <AssetsGame> Create(BECanvasComponent canvas, IAssetsResolver assetsResolver)
        {
            var context = await canvas.CreateCanvas2DAsync();

            var game = new AssetsGame(context, assetsResolver);

            var fpsCounter = new GameObject();

            fpsCounter.Components.Add <FPSCounterComponent>();
            game._sceneGraph.Root.AddChild(fpsCounter);

            var player          = new GameObject();
            var playerSprite    = assetsResolver.Get <Sprite>("assets/playerShip2_green.png");
            var playerTransform = player.Components.Add <TransformComponent>();

            playerTransform.Local.Position.X = canvas.Width / 2 - playerSprite.Size.Width;
            playerTransform.Local.Position.Y = canvas.Height - playerSprite.Size.Height * 2;
            var playerSpriteRenderer = player.Components.Add <SpriteRenderComponent>();

            playerSpriteRenderer.Sprite = playerSprite;
            game._sceneGraph.Root.AddChild(player);

            var enemy          = new GameObject();
            var enemySprite    = assetsResolver.Get <Sprite>("assets/enemyRed1.png");
            var enemyTransform = enemy.Components.Add <TransformComponent>();

            enemyTransform.Local.Position.X = canvas.Width / 2 - enemySprite.Size.Width;
            enemyTransform.Local.Position.Y = enemySprite.Size.Height * 2;
            var enemySpriteRenderer = enemy.Components.Add <SpriteRenderComponent>();

            enemySpriteRenderer.Sprite = enemySprite;
            game._sceneGraph.Root.AddChild(enemy);

            var rand = new Random();

            for (var i = 0; i != 6; ++i)
            {
                AddAsteroid(game, canvas, assetsResolver, rand);
            }

            return(game);
        }
Exemple #5
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 public WelcomeScene(GameContext game, IAssetsResolver assetsResolver) : base(game)
 {
     _assetsResolver = assetsResolver;
 }
Exemple #6
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 public BlazeroidsGame(BECanvasComponent canvas, IAssetsResolver assetsResolver) : base(canvas)
 {
     _assetsResolver = assetsResolver;
 }
 public BlazeroidsGame(BECanvasComponent canvas, IAssetsResolver assetsResolver)
 {
     _canvas         = canvas;
     _assetsResolver = assetsResolver;
 }
Exemple #8
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 public PlayScene(GameContext game, IAssetsResolver assetsResolver, CollisionService collisionService) : base(game)
 {
     _assetsResolver   = assetsResolver;
     _collisionService = collisionService;
 }
Exemple #9
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 private AssetsGame(Canvas2DContext context, IAssetsResolver assetsResolver)
 {
     _context        = context;
     _assetsResolver = assetsResolver;
     _sceneGraph     = new SceneGraph();
 }