public static IActivity RunActivity( Actor self, IActivity act ) { while( act != null ) { var prev = act; var sw = new Stopwatch(); act = act.Tick( self ); var dt = sw.ElapsedTime(); if(dt > Game.Settings.Debug.LongTickThreshold) Log.Write("perf", "[{2}] Activity: {0} ({1:0.000} ms)", prev, dt * 1000, Game.LocalTick); if( prev == act ) break; } return act; }