예제 #1
0
        public IActionMemoryQuartet FindBestActionMemoryQuartet(Point position)
        {
            Position = position;
            // Look around at special position
            RaiseExperienceWanted();
            ISensationSnapshot sensationSnapshotBeforeAction = _lastSensationSnapshot;

            IActionMemoryQuartet bestActionMemoryQuartet = GetBestActionMemoryQuartet(position, sensationSnapshotBeforeAction);

            return(bestActionMemoryQuartet);
        }
예제 #2
0
        private void Timer_Tick(object sender, EventArgs e)
        {
            _timer.Enabled = false;
            if (_playMode.Equals(PlayMode.FindBest))
            {
                var bestAction = _robotBrain.FindBestActionMemoryQuartet(_scanPosition);
                Console.WriteLine($" {_scanPosition} \t--> bestAction: {bestAction}");
                if (_bestActionMemoryQuartet == null || _bestActionMemoryQuartet.StepSize < bestAction.StepSize)
                {
                    _bestActionMemoryQuartet = bestAction;
                    _bestPosition            = _scanPosition;
                }
                _scanPosition = GetNextScanPoint(_scanPosition, _puzzleBoard.Size);

                if (_scanPosition.Equals(Point.Empty))
                {
                    _robotBrain.Position            = _bestPosition;
                    _cbxDirectionTypes.SelectedItem = _bestActionMemoryQuartet.Action.Direction;
                    _cbxFindBest.Checked            = false;
                    Console.WriteLine($"Best found for position:\t{_bestPosition} \taction:{_bestActionMemoryQuartet}");
                }
            }
            else
            {
                if (_simulationRunsInBackground)
                {
                    _nudRemainigIterationCount.Value = _backgroundIterations;
                    _tbrSolvingPercentage.Value      = (int)_robotBrain.PercentageSolving;
                    RefreshPlayGround();
                    RecreateCells();
                }
                else
                {
                    bool resetOnError = _cbxBehaviourOnError.SelectedIndex == 2;
                    if (_cbxBehaviourOnError.SelectedIndex == 3)
                    {
                        resetOnError = _tbrSolvingPercentage.Value <= 50;
                    }
                    RunOneIteration(resetOnError);

                    _nudRemainigIterationCount.Value -= 1;
                    if (_nudRemainigIterationCount.Value <= _nudRemainigIterationCount.Minimum)
                    {
                        _cbxRunInterations.Checked = false;
                    }
                }
            }
            _timer.Enabled = CheckIfTimerShouldBeActive();
        }