public static void Load() { _inventory = new Inventory(); ButtonBar = new ButtonBar(); HotBar.Initialize(); _minimap = new Minimap(); _minimap.StartUpdating(); for (var i = 1; i <= Construction.Length; i++) { Construction[i - 1] = new SoundFx("Sounds/Level Editor/construct" + i); } _destruction = new SoundFx("Sounds/Level Editor/destroy1"); _wallMode = new SoundFx("Sounds/Level Editor/changeMode"); _close = new SoundFx("Sounds/Level Editor/open"); _open = new SoundFx("Sounds/Level Editor/close"); _select = new SoundFx("Sounds/Level Editor/select"); foreach (Player player in GameWorld.GetPlayers()) { player.SetPosition(player.RespawnPos); } Cursor.Show(); }