void Start() { playerSprite = GameObject.Find("FrogSprite"); player = GetComponent <Rigidbody2D>(); hook = GetComponent <LateralMovement>().getHookScript(); deathBoxPos = Vector2.down * 5; respawning = false; }
private void FindPlayerParts() { jump = GetComponent <JumpControl>(); characterSprite = GetComponentInChildren <SpriteRenderer>().gameObject; frogAnim = characterSprite.GetComponent <AnimateFrog>(); hand = characterSprite.GetComponentInChildren <AimAtMouse>().gameObject; hookshotControl = hand.GetComponentInChildren <HookshotControl>(); wallSensorRight = GameObject.Find("WallSensorR").GetComponent <WallSensor>(); wallSensorLeft = GameObject.Find("WallSensorL").GetComponent <WallSensor>(); ceilingSensor = GameObject.Find("CeilingSensor").GetComponent <CeilingSensor>(); relative = GameObject.Find("GroundColliders").GetComponent <RelativeVelocity>(); }
// Use this for initialization void Start() { hookshotControl = GetComponentInChildren<HookshotControl>(); movement = transform.root.GetComponent<LateralMovement>(); }
// Use this for initialization void Start() { hookshotControl = GetComponentInChildren <HookshotControl>(); movement = transform.root.GetComponent <LateralMovement>(); }
private void FindPlayerParts() { jump = GetComponent<JumpControl>(); characterSprite = GetComponentInChildren<SpriteRenderer>().gameObject; frogAnim = characterSprite.GetComponent<AnimateFrog>(); hand = characterSprite.GetComponentInChildren<AimAtMouse>().gameObject; hookshotControl = hand.GetComponentInChildren<HookshotControl>(); wallSensorRight = GameObject.Find("WallSensorR").GetComponent<WallSensor>(); wallSensorLeft = GameObject.Find("WallSensorL").GetComponent<WallSensor>(); ceilingSensor = GameObject.Find("CeilingSensor").GetComponent<CeilingSensor>(); relative = GameObject.Find("GroundColliders").GetComponent<RelativeVelocity>(); }
void Start() { playerSprite = GameObject.Find("FrogSprite"); player = GetComponent<Rigidbody2D>(); hook = GetComponent<LateralMovement>().getHookScript(); deathBoxPos = Vector2.down * 5; respawning = false; }