Esempio n. 1
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 void Start()
 {
     playerSprite = GameObject.Find("FrogSprite");
     player       = GetComponent <Rigidbody2D>();
     hook         = GetComponent <LateralMovement>().getHookScript();
     deathBoxPos  = Vector2.down * 5;
     respawning   = false;
 }
Esempio n. 2
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 private void FindPlayerParts()
 {
     jump            = GetComponent <JumpControl>();
     characterSprite = GetComponentInChildren <SpriteRenderer>().gameObject;
     frogAnim        = characterSprite.GetComponent <AnimateFrog>();
     hand            = characterSprite.GetComponentInChildren <AimAtMouse>().gameObject;
     hookshotControl = hand.GetComponentInChildren <HookshotControl>();
     wallSensorRight = GameObject.Find("WallSensorR").GetComponent <WallSensor>();
     wallSensorLeft  = GameObject.Find("WallSensorL").GetComponent <WallSensor>();
     ceilingSensor   = GameObject.Find("CeilingSensor").GetComponent <CeilingSensor>();
     relative        = GameObject.Find("GroundColliders").GetComponent <RelativeVelocity>();
 }
Esempio n. 3
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 // Use this for initialization
 void Start()
 {
     hookshotControl = GetComponentInChildren<HookshotControl>();
     movement = transform.root.GetComponent<LateralMovement>();
 }
 // Use this for initialization
 void Start()
 {
     hookshotControl = GetComponentInChildren <HookshotControl>();
     movement        = transform.root.GetComponent <LateralMovement>();
 }
Esempio n. 5
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 private void FindPlayerParts()
 {
     jump = GetComponent<JumpControl>();
     characterSprite = GetComponentInChildren<SpriteRenderer>().gameObject;
     frogAnim = characterSprite.GetComponent<AnimateFrog>();
     hand = characterSprite.GetComponentInChildren<AimAtMouse>().gameObject;
     hookshotControl = hand.GetComponentInChildren<HookshotControl>();
     wallSensorRight = GameObject.Find("WallSensorR").GetComponent<WallSensor>();
     wallSensorLeft = GameObject.Find("WallSensorL").GetComponent<WallSensor>();
     ceilingSensor = GameObject.Find("CeilingSensor").GetComponent<CeilingSensor>();
     relative = GameObject.Find("GroundColliders").GetComponent<RelativeVelocity>();
 }
Esempio n. 6
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 void Start()
 {
     playerSprite = GameObject.Find("FrogSprite");
     player = GetComponent<Rigidbody2D>();
     hook = GetComponent<LateralMovement>().getHookScript();
     deathBoxPos = Vector2.down * 5;
     respawning = false;
 }