public void SetCameraLocation(int type, LuaFunction callback) { _CtrlType = type; if (type == 1) { //进入近景模式 if (LookAtTarget == null) { HobaDebuger.LogError("CPlayerNearCam SetCameraLocation to Near failed, Host Player got null."); return; } if (_ProfCfg == null) { HobaDebuger.LogError("CPlayerNearCam SetCameraLocation failed, Prof Config got null."); return; } _OriginLookAtPos = CCamCtrlMan.Instance.GetLookAtPosOfGameModel(); _OriginFOV = Main.Main3DCamera.fieldOfView; RollSensitivity = 0.05f; _IsQuitNearCam = false; try { _StageCfg = _ProfCfg.GetCurStageData(NearCamStage.Body); InitDefaultParams(); float real_height_offset = GetRealHeightOffset(); _CurLookAtPos = GetRealLookAtPos(real_height_offset); _IsEnterNearCam = true; EnableCameraEffect(true); var cam_dest_pos = GetRealLookAtPos(real_height_offset) - _RealDir * _DistOffset; DoCamMove(true, cam_dest_pos, real_height_offset, _StageCfg._FOV, callback); } catch (System.Exception e) { HobaDebuger.LogErrorFormat("CPlayerNearCam SetCameraLocation to Near Exception:{0}", e.Message); } } else if (type == 2) { //退出近景模式 if (LookAtTarget == null) { HobaDebuger.LogError("CPlayerNearCam SetCameraLocation to Far failed, Host Player got null."); return; } LuaScriptMgr.Instance.CallLuaFunction("OpenOrCloseUIPanel", "CPanelUINearCam", false); CCamCtrlMan.Instance.GetGameCamCtrl().SetToDefaultCamera(false, false, true, true); _IsQuitNearCam = true; EnableCameraEffect(false); EnableLookIK(false); float des_height_offset = CCamCtrlMan.Instance.GetGameCamCtrl().GetHeightOffset(); var dest_game_cam_pos = GetGameCamPosAfterCollionFix(des_height_offset); DoCamMove(false, dest_game_cam_pos, des_height_offset, _OriginFOV, null); } }
public static int ResetTimer(IntPtr L) { int count = LuaDLL.lua_gettop(L); const int nRet = 0; if (count == 2 && LuaScriptMgr.CheckTypes(L, 1, typeof(GameObject), typeof(int))) { GameObject obj = LuaScriptMgr.GetUnityObject <GameObject>(L, 1); if (obj == null) { HobaDebuger.LogError("ResetTimer: param 1 must be GameObject"); return(GameUtilWrap.CheckReturnNum(L, count, nRet)); } ObjectBehaviour comp = obj.GetComponent <ObjectBehaviour>(); if (comp == null) { HobaDebuger.LogError("ResetTimer: param 1 must have ObjectBehaviour"); return(GameUtilWrap.CheckReturnNum(L, count, nRet)); } int id = (int)LuaScriptMgr.GetNumber(L, 2); comp.ResetTimer(id); return(GameUtilWrap.CheckReturnNum(L, count, nRet)); } else { LogParamError("ResetTimer", count); return(GameUtilWrap.CheckReturnNum(L, count, nRet)); } }
public static int BluntAttachedFxs(IntPtr L) { int count = LuaDLL.lua_gettop(L); const int nRet = 0; if (count == 3 && LuaScriptMgr.CheckTypes(L, 1, typeof(GameObject), typeof(float), typeof(float))) { var go = LuaScriptMgr.GetUnityObject <GameObject>(L, 1); if (go != null) { var lastTime = (float)LuaScriptMgr.GetNumber(L, 2); var fixedSpeed = (float)LuaScriptMgr.GetNumber(L, 3); var fxs = go.GetComponentsInChildren <CFxOne>(); for (var i = 0; i < fxs.Length; i++) { fxs[i].Blunt(lastTime, fixedSpeed); } } } else { HobaDebuger.LogError("invalid arguments to method: GameUtilWrap.BluntAttachedFxs"); } return(CheckReturnNum(L, count, nRet)); }
static int SetTextColor(IntPtr L) { int count = LuaDLL.lua_gettop(L); const int nRet = 0; if (count == 2 && LuaScriptMgr.CheckTypes(L, 1, typeof(GameObject), typeof(LuaTable))) { GameObject obj = LuaScriptMgr.GetUnityObject <GameObject>(L, 1); if (obj == null) { LuaScriptMgr.Instance.CallOnTraceBack(); HobaDebuger.LogError("SetTextColor: param 1 must be GameObject"); return(GameUtilWrap.CheckReturnNum(L, count, nRet)); } Color color = LuaScriptMgr.GetColor(L, 2); var text = obj.GetComponent <UnityEngine.UI.Text>(); if (text != null) { text.color = color; } else { HobaDebuger.LogError("SetTextColor: param 2 must be color"); return(GameUtilWrap.CheckReturnNum(L, count, nRet)); } } else { GameUtilWrap.LogParamError("SetTextColor", count); } return(GameUtilWrap.CheckReturnNum(L, count, nRet)); }
private static int AsyncLoad(IntPtr L) { int count = LuaDLL.lua_gettop(L); const int nRet = 0; if (count >= 2 && LuaScriptMgr.CheckTypes(L, 1, typeof(string), typeof(LuaFunction))) { string assetname = LuaScriptMgr.GetString(L, 1); //Debug.Log("C#====assetname" + assetname); if (string.IsNullOrEmpty(assetname)) { HobaDebuger.LogError("GameUtilWrap.AsyncLoad's argument #1 can not be empty"); return(CheckReturnNum(L, count, nRet)); } if (!LuaDLL.lua_isfunction(L, 2)) { HobaDebuger.LogError("GameUtilWrap.AsyncLoad: second param must be function"); return(CheckReturnNum(L, count, nRet)); } // assetname, cb, LuaDLL.lua_pushvalue(L, 2); // assetname, cb, cb int callbackRef = LuaDLL.luaL_ref(L, LuaIndexes.LUA_REGISTRYINDEX); // assetname, cb var needInstantiate = LuaScriptMgr.GetBoolean(L, 3); DoAsyncLoadResource(L, assetname, callbackRef, needInstantiate); return(CheckReturnNum(L, count, nRet)); } else { LogParamError("AsyncLoad", count); return(CheckReturnNum(L, count, nRet)); } }
private static int DoScaleFrom(IntPtr L) { int count = LuaDLL.lua_gettop(L); const int nRet = 0; if (count == 5 && LuaScriptMgr.CheckTypes(L, 1, typeof(GameObject), typeof(LuaTable), typeof(float), typeof(int), typeof(LuaFunction))) { GameObject obj = LuaScriptMgr.GetUnityObject <GameObject>(L, 1); if (obj == null) { HobaDebuger.LogError("GameUtil :: DoScaleFrom -> the GameObject is null."); return(CheckReturnNum(L, count, nRet)); } DoTweenComponent doTween = obj.GetComponent <DoTweenComponent>(); if (doTween == null) { doTween = obj.AddComponent <DoTweenComponent>(); } Vector3 fromScale = LuaScriptMgr.GetVector3(L, 2); float interval = (float)LuaScriptMgr.GetNumber(L, 3); Ease easeType = (Ease)LuaScriptMgr.GetNumber(L, 4); LuaFunction callbackRef = LuaScriptMgr.GetLuaFunction(L, 5); doTween.DoScaleFrom(fromScale, interval, easeType, callbackRef); } else { LogParamError("DoScaleFrom", count); } return(CheckReturnNum(L, count, nRet)); }
private static int SetLayerRecursively(IntPtr L) { int count = LuaDLL.lua_gettop(L); const int nRet = 0; if ((count == 2 && LuaScriptMgr.CheckTypes(L, 1, typeof(GameObject), typeof(int)))) { GameObject obj = LuaScriptMgr.GetUnityObject <GameObject>(L, 1); if (obj == null) { LuaScriptMgr.Instance.CallOnTraceBack(); HobaDebuger.LogError("SetLayerRecursively: param 1 must be GameObject"); return(CheckReturnNum(L, count, nRet)); } int layer = (int)LuaScriptMgr.GetNumber(L, 2); Util.SetLayerRecursively(obj, layer); } else { LogParamError("SetLayerRecursively", count); } return(CheckReturnNum(L, count, nRet)); }
public static int GetScenePath(IntPtr L) { int count = LuaDLL.lua_gettop(L); const int nRet = 1; if (count == 1 && (LuaScriptMgr.CheckTypes(L, 1, typeof(GameObject)))) { var go = LuaScriptMgr.GetUnityObject <GameObject>(L, 1); if (go == null) { HobaDebuger.LogError("GetScenePath: GameObject got null"); LuaDLL.lua_pushstring(L, string.Empty); return(CheckReturnNum(L, count, nRet)); } Transform trans = go.transform; string s = ""; while (trans != null) { s = trans.name + "/" + s; trans = trans.parent; } LuaDLL.lua_pushstring(L, s); } else { LuaDLL.lua_pushstring(L, string.Empty); LogParamError("GetScenePath", count); } return(CheckReturnNum(L, count, nRet)); }
static int SetAlpha(IntPtr L) { int count = LuaDLL.lua_gettop(L); const int nRet = 0; if (count == 2 && LuaScriptMgr.CheckTypes(L, 1, typeof(GameObject), typeof(int))) { GameObject obj = LuaScriptMgr.GetUnityObject <GameObject>(L, 1); if (obj == null) { LuaScriptMgr.Instance.CallOnTraceBack(); HobaDebuger.LogError("SetAlpha: param 1 must be GameObject"); return(GameUtilWrap.CheckReturnNum(L, count, nRet)); } var a = (int)LuaScriptMgr.GetNumber(L, 2); var graphic = obj.GetComponent <Graphic>(); if (graphic != null) { var c = graphic.color; c.a = a / 255f; graphic.color = c; } else { HobaDebuger.LogError("Failed to call SetAlpha"); } } else { GameUtilWrap.LogParamError("SetAlpha", count); } return(GameUtilWrap.CheckReturnNum(L, count, nRet)); }
private void BuildShaderList(GameObject shaderListObj) { _ShaderMap.Clear(); if (shaderListObj != null) { ShaderList compShaderList = shaderListObj.GetComponent <ShaderList>(); if (compShaderList != null && compShaderList.Shaders != null) { try { int nCount = compShaderList.Shaders.Length; HobaDebuger.LogFormat("ShaderManager.Init, Shaders Count: {0}", nCount); for (int i = 0; i < nCount; ++i) { Shader shader = compShaderList.Shaders[i]; if (shader != null && !_ShaderMap.ContainsKey(shader.name)) { _ShaderMap.Add(shader.name, shader); //HobaDebuger.LogFormat("ShaderManager.Init, Load Shader: {0}", shader.name); } else { HobaDebuger.LogWarning(HobaText.Format("ShaderManager.Init, Shader {0} is missing!", i)); } } } catch (ArgumentException ae) { HobaDebuger.LogError(ae.Message); } } } }
private static int DoLoopRotate(IntPtr L) { int count = LuaDLL.lua_gettop(L); const int nRet = 0; if (count == 3 && LuaScriptMgr.CheckTypes(L, 1, typeof(GameObject), typeof(LuaTable), typeof(float))) { GameObject obj = LuaScriptMgr.GetUnityObject <GameObject>(L, 1); if (obj == null) { HobaDebuger.LogError("GameUtil :: DoRotation -> the GameObject is null."); return(CheckReturnNum(L, count, nRet)); } DoTweenComponent doTween = obj.GetComponent <DoTweenComponent>(); if (doTween == null) { doTween = obj.AddComponent <DoTweenComponent>(); } var endValue = LuaScriptMgr.GetVector3(L, 2); float interval = (float)LuaScriptMgr.GetNumber(L, 3); doTween.DoLoopRotate(endValue, interval); } else { LogParamError("DoLoopRotate", count); } return(CheckReturnNum(L, count, nRet)); }
public static int SetMineObjectScale(IntPtr L) { int count = LuaDLL.lua_gettop(L); const int nRet = 0; if (count == 2 && LuaScriptMgr.CheckTypes(L, 1, typeof(GameObject), typeof(float))) { var go = LuaScriptMgr.GetUnityObject <GameObject>(L, 1); if (go != null) { var scale = (float)LuaScriptMgr.GetNumber(L, 2); go.transform.localScale = new Vector3(scale, scale, scale); var projectors = go.GetComponentsInChildren <Projector>(); foreach (var v in projectors) { v.orthographicSize = scale * v.orthographicSize; } var scaleCurves = go.GetComponentsInChildren <RFX4_ScaleCurves>(); foreach (var v in scaleCurves) { v.SetScaleFactor(scale); v.SetActive(true); } } } else { HobaDebuger.LogError("invalid arguments to method: GameUtilWrap.SetMineFxScale"); } return(CheckReturnNum(L, count, nRet)); }
public static int CaptureScreen(IntPtr L) { int count = LuaDLL.lua_gettop(L); const int nRet = 0; if (count == 0) { var main_cam = Main.Main3DCamera; if (main_cam == null) { HobaDebuger.LogError("CaptureScreen: Main3DCamera got null"); return(CheckReturnNum(L, count, nRet)); } var post = main_cam.GetComponent <PostProcessChain>(); if (post == null) { HobaDebuger.LogError("CaptureScreen: Main3DCamera has no PostProcessChain"); return(CheckReturnNum(L, count, nRet)); } post.CaptureScreen(); } else { LogParamError("CaptureScreen", count); } return(CheckReturnNum(L, count, nRet)); }
private static int DoKill(IntPtr L) { int count = LuaDLL.lua_gettop(L); const int nRet = 0; if (count == 1 && LuaScriptMgr.CheckTypes(L, 1, typeof(GameObject))) { GameObject obj = LuaScriptMgr.GetUnityObject <GameObject>(L, 1); if (obj == null) { HobaDebuger.LogError("GameUtil :: DoKill -> the GameObject is null."); return(CheckReturnNum(L, count, nRet)); } //Debug.Log("Kill " + obj.name); DoTweenComponent doTween = obj.GetComponent <DoTweenComponent>(); if (doTween != null) { doTween.KillAll(); } DOTween.Kill(obj); } else { LogParamError("DoKill", count); } return(CheckReturnNum(L, count, nRet)); }
private static int DoAlpha(IntPtr L) { int count = LuaDLL.lua_gettop(L); const int nRet = 0; if (count == 4 && LuaScriptMgr.CheckTypes(L, 1, typeof(GameObject), typeof(float), typeof(float), typeof(LuaFunction))) { GameObject obj = LuaScriptMgr.GetUnityObject <GameObject>(L, 1); if (obj == null) { HobaDebuger.LogError("GameUtil :: DoAlpha -> the GameObject is null."); return(CheckReturnNum(L, count, nRet)); } DoTweenComponent doTween = obj.GetComponent <DoTweenComponent>(); if (doTween == null) { doTween = obj.AddComponent <DoTweenComponent>(); } float endValue = (float)LuaScriptMgr.GetNumber(L, 2); float interval = (float)LuaScriptMgr.GetNumber(L, 3); LuaFunction callbackRef = LuaScriptMgr.GetLuaFunction(L, 4); doTween.DoAlpha(endValue, interval, callbackRef); } else { LogParamError("DoAlpha", count); } return(CheckReturnNum(L, count, nRet)); }
public static int DebugKey(IntPtr L) { int count = LuaDLL.lua_gettop(L); const int nRet = 1; bool ret = false; #if UNITY_EDITOR if (count == 1 && LuaScriptMgr.CheckTypes(L, 1, typeof(string))) { try { string str = LuaScriptMgr.GetString(L, 1); ret = Input.GetKey(str); } catch (Exception e) { HobaDebuger.LogWarning("TestKey:" + e); } } else { HobaDebuger.LogError("TestKey: param 1 must be string"); } #endif LuaScriptMgr.Push(L, ret); return(CheckReturnNum(L, count, nRet)); }
private static int DoLocalMove(IntPtr L) { int count = LuaDLL.lua_gettop(L); const int nRet = 0; if (count == 5 && LuaScriptMgr.CheckTypes(L, 1, typeof(GameObject), typeof(LuaTable), typeof(float), typeof(int), typeof(LuaFunction))) { GameObject obj = LuaScriptMgr.GetUnityObject <GameObject>(L, 1); if (obj == null) { //LuaScriptMgr.Instance.CallOnTraceBack(); HobaDebuger.LogError("GameUtil :: DoLocalMove -> the GameObject is null."); return(CheckReturnNum(L, count, nRet)); } DoTweenComponent doTween = obj.GetComponent <DoTweenComponent>(); if (doTween == null) { doTween = obj.AddComponent <DoTweenComponent>(); } var toPos = LuaScriptMgr.GetVector3(L, 2); float interval = (float)LuaScriptMgr.GetNumber(L, 3); Ease easeType = (Ease)LuaScriptMgr.GetNumber(L, 4); LuaFunction callbackRef = LuaScriptMgr.GetLuaFunction(L, 5); //Debug.Log("DoLocalMove " + obj.name+" to "+ toPos); doTween.DoLocalMove(toPos, interval, easeType, callbackRef); } else { LogParamError("DoLocalMove", count); } return(CheckReturnNum(L, count, nRet)); }
private void BuildShaderList(GameObject shaderListObj) { //ShaderManager.Instance._ShaderMap.Clear(); if (shaderListObj != null) { ShaderList compShaderList = shaderListObj.GetComponent <ShaderList>(); if (compShaderList != null && compShaderList.Shaders != null) { try { int nCount = compShaderList.Shaders.Length; HobaDebuger.LogFormat("ShaderManager.Init, Shaders Count: {0}", nCount); for (int i = 0; i < nCount; ++i) { Shader shader = compShaderList.Shaders[i]; if (shader == null) { Debug.LogErrorFormat("ShaderManager.Init, Shader {0} is missing!", i); AssetBundleCheck.Instance._ErrorString += string.Format("ShaderManager.Init, Shader {0} is missing!", i); } } } catch (ArgumentException ae) { HobaDebuger.LogError(ae.Message); } } } }
private static int IsGameObjectInCamera(IntPtr L) { int count = LuaDLL.lua_gettop(L); const int nRet = 1; if (count == 2 && LuaScriptMgr.CheckTypes(L, 1, typeof(GameObject), typeof(LuaTable))) { GameObject obj = LuaScriptMgr.GetUnityObject <GameObject>(L, 1); if (obj == null) { HobaDebuger.LogError("IsGameObjectInCamera: param 1 must be GameObject"); LuaScriptMgr.Push(L, false); return(CheckReturnNum(L, count, nRet)); } Vector3 size = LuaScriptMgr.GetVector3(L, 2); bool isIn = CCamCtrlMan.Instance.IsGameObjectInCamera(obj.transform, size); LuaScriptMgr.Push(L, isIn); return(CheckReturnNum(L, count, nRet)); } else { LogParamError("IsGameObjectInCamera", count); LuaScriptMgr.Push(L, false); return(CheckReturnNum(L, count, nRet)); } }
public bool Init() { int ret = 0; string AppID = EntryPoint.Instance.GameCustomConfigParams.GCloud_AppID; string AppKey = EntryPoint.Instance.GameCustomConfigParams.GCloud_AppKey; if (m_voiceengine == null) { m_voiceengine = gcloud_voice.GCloudVoice.GetEngine(); System.TimeSpan ts = System.DateTime.UtcNow - new System.DateTime(1970, 1, 1, 0, 0, 0, 0); string strTime = System.Convert.ToInt64(ts.TotalSeconds).ToString(); ret = m_voiceengine.SetAppInfo(AppID, AppKey, strTime); if (ret != 0) { m_voiceengine = null; HobaDebuger.LogError(HobaText.Format("IGCloudVoice SetAppInfo Failed! ret: {0}", ret)); } else { ret = m_voiceengine.Init(); if (ret != 0) { m_voiceengine = null; HobaDebuger.LogError(HobaText.Format("IGCloudVoice Init Failed! ret: {0}", ret)); } } } return(ret == 0); }
private static int SetCameraParams(IntPtr L) { int count = LuaDLL.lua_gettop(L); const int nRet = 0; if (count == 1 && LuaScriptMgr.CheckTypes(L, 1, typeof(int))) { CAM_CTRL_MODE mode = (CAM_CTRL_MODE)LuaScriptMgr.GetNumber(L, 1); CCamCtrlMan.Instance.SetCurCamCtrl(mode, true); } else if (count == 6 && LuaScriptMgr.CheckTypes(L, 1, typeof(int), typeof(bool), typeof(GameObject), typeof(int), typeof(LuaTable), typeof(LuaFunction))) { //CAM_CTRL_MODE mode = (CAM_CTRL_MODE)LuaScriptMgr.GetNumber(L, 1); //var adjust_immediatelly = LuaScriptMgr.GetBoolean(L, 2); GameObject npc_obj = LuaScriptMgr.GetUnityObject <GameObject>(L, 3); int look_at_type = (int)LuaScriptMgr.GetNumber(L, 4); Vector3 destDir = LuaScriptMgr.GetVector3(L, 5); if (npc_obj == null) { HobaDebuger.LogError("the target object you wanna look at is null. => GameUtil.SetCameraParams"); return(CheckReturnNum(L, count, nRet)); } LuaFunction callback = LuaScriptMgr.GetLuaFunction(L, 6); CCamCtrlMan.Instance.SetNpcInfo(destDir); CCamCtrlMan.Instance.SetCurCamCtrl(CAM_CTRL_MODE.NPC, true, npc_obj, look_at_type, callback); } else if (count == 4 && LuaScriptMgr.CheckTypes(L, 1, typeof(int), typeof(GameObject), typeof(int), typeof(LuaFunction))) { CAM_CTRL_MODE mode = (CAM_CTRL_MODE)LuaScriptMgr.GetNumber(L, 1); GameObject look_at_target = LuaScriptMgr.GetUnityObject <GameObject>(L, 2); int look_at_type = (int)LuaScriptMgr.GetNumber(L, 3); if (look_at_target == null) { HobaDebuger.LogError("the target object you wanna look at is null. => GameUtil.SetCameraParams"); return(CheckReturnNum(L, count, nRet)); } LuaFunction callback = LuaScriptMgr.GetLuaFunction(L, 4); CCamCtrlMan.Instance.SetCurCamCtrl(mode, true, look_at_target, look_at_type, callback); } else if (count == 5 && LuaScriptMgr.CheckTypes(L, 1, typeof(int), typeof(bool), typeof(GameObject), typeof(int), typeof(LuaFunction))) { CAM_CTRL_MODE mode = (CAM_CTRL_MODE)LuaScriptMgr.GetNumber(L, 1); bool adjust_immediatelly = LuaScriptMgr.GetBoolean(L, 2); GameObject target = LuaScriptMgr.GetUnityObject <GameObject>(L, 3); int look_at_type = (int)LuaScriptMgr.GetNumber(L, 4); LuaFunction callback = LuaScriptMgr.GetLuaFunction(L, 5); CCamCtrlMan.Instance.SetCurCamCtrl(mode, adjust_immediatelly, target, look_at_type, callback); } else { LogParamError("SetCameraParams", count); } return(CheckReturnNum(L, count, nRet)); }
public void Regist(GameObject template, int maxCount = 5) { _Template = template; _MaxCacheCount = maxCount; if (template == null) { HobaDebuger.LogError("Can not Regist null to GameObjectPool"); } }
public static int RequestArcFx(IntPtr L) { int count = LuaDLL.lua_gettop(L); const int nRet = 2; if (LuaDLL.lua_isstring(L, 1) == false) { HobaDebuger.LogError("GetArcFx: param 1 must be string"); LuaDLL.lua_pushnil(L); LuaScriptMgr.Push(L, 0); return(CheckReturnNum(L, count, nRet)); } string name = LuaScriptMgr.GetString(L, 1); var owner = LuaScriptMgr.GetUnityObject <GameObject>(L, 2); var target = LuaScriptMgr.GetUnityObject <GameObject>(L, 3); if (owner == null || target == null) { HobaDebuger.LogError("GetArcFx: param 2 or 3 is null"); LuaDLL.lua_pushnil(L); LuaScriptMgr.Push(L, 0); return(CheckReturnNum(L, count, nRet)); } int priority = 0; if (count > 3) { priority = (int)LuaScriptMgr.GetNumber(L, 4); } int fxId = 0; CFxOne fxone = CFxCacheMan.Instance.RequestFxOne(name, priority, out fxId); if (fxone != null) { fxone.IsFixRot = false; if (fxone.ArcReactor == null) { fxone.ArcReactor = new ArcReactorInfo(); } fxone.ArcReactor.Set(owner.transform, target.transform); LuaScriptMgr.Push(L, fxone.gameObject); LuaScriptMgr.Push(L, fxId); } else { LuaDLL.lua_pushnil(L); LuaScriptMgr.Push(L, fxId); } return(CheckReturnNum(L, count, nRet)); }
public static int SetCameraGreyOrNot(IntPtr L) { int count = LuaDLL.lua_gettop(L); const int nRet = 0; if (count == 1 && LuaScriptMgr.CheckTypes(L, 1, typeof(bool))) { bool isSetGrey = LuaScriptMgr.GetBoolean(L, 1); DynamicEffectManager.Instance.EnablePlayerDeathEffect(isSetGrey); } else { HobaDebuger.LogError("SetCameraGreyOrNot's param is WRONG"); } return(GameUtilWrap.CheckReturnNum(L, count, nRet)); }
public static int OpenUIWithEffect(IntPtr L) { int count = LuaDLL.lua_gettop(L); const int nRet = 0; if (count == 1 && LuaScriptMgr.CheckTypes(L, 1, typeof(int))) { int effectID = (int)LuaScriptMgr.GetNumber(L, 1); DynamicEffectManager.Instance.EnterUIDynamicEffect(effectID); } else { HobaDebuger.LogError("EnterUIdynamicEffect's param is WRONG"); } return(GameUtilWrap.CheckReturnNum(L, count, nRet)); }
public static int EnableFpsPingDisplay(IntPtr L) { int count = LuaDLL.lua_gettop(L); const int nRet = 0; if (count == 1 && LuaScriptMgr.CheckTypes(L, 1, typeof(bool))) { var enable = LuaScriptMgr.GetBoolean(L, 1); CDebugUIMan.Instance.EnableDisplay(enable); } else { HobaDebuger.LogError("EnableFPSDisplay: must have 1 params"); } return(CheckReturnNum(L, count, nRet)); }
public static int UpdatePingDisplay(IntPtr L) { int count = LuaDLL.lua_gettop(L); const int nRet = 0; if (count == 1 && LuaScriptMgr.CheckTypes(L, 1, typeof(float))) { var ping = (float)LuaScriptMgr.GetNumber(L, 1); CDebugUIMan.Instance.UpdatePing(ping); } else { HobaDebuger.LogError("UpdatePing: must have 1 params"); } return(CheckReturnNum(L, count, nRet)); }
public static int print(IntPtr L) { if (HobaDebuger.GameLogLevel < LogLevel.Log) { return(0); } // For each argument we'll 'tostring' it int n = LuaDLL.lua_gettop(L); string s = String.Empty; LuaDLL.lua_getglobal(L, "tostring"); for (int i = 1; i <= n; i++) { LuaDLL.lua_pushvalue(L, -1); /* function to be called */ LuaDLL.lua_pushvalue(L, i); /* value to print */ LuaDLL.lua_call(L, 1, 1); string ret = LuaDLL.lua_tostring(L, -1); if (ret == null) { HobaDebuger.LogError("!!!! lua print return null*"); } else { s += ret; } if (i < n) { s += "\t"; } LuaDLL.lua_pop(L, 1); /* pop result */ } #if !SERVER_USE if (!EntryPoint.Instance.IsInited) { LuaDLL.HOBA_LogString(HobaText.Format("print LUA: {0}", s)); } #endif HobaDebuger.LogFormat("LUA: {0}", s); return(0); }
public static int PreloadFxAsset(IntPtr L) { int count = LuaDLL.lua_gettop(L); const int nRet = 0; if (LuaDLL.lua_isstring(L, 1) == false) { HobaDebuger.LogError("PreLoadHostFx: param 1 must be string"); LuaDLL.lua_pushnil(L); LuaScriptMgr.Push(L, 0); return(CheckReturnNum(L, count, nRet)); } string name = LuaScriptMgr.GetString(L, 1); CFxCacheMan.Instance.PreloadFxAsset(name); return(CheckReturnNum(L, count, nRet)); }
public static int RequestFx(IntPtr L) { int count = LuaDLL.lua_gettop(L); const int nRet = 2; if (LuaDLL.lua_isstring(L, 1) == false) { HobaDebuger.LogError("RequestFx: param 1 must be string"); LuaDLL.lua_pushnil(L); LuaScriptMgr.Push(L, 0); return(CheckReturnNum(L, count, nRet)); } if (LuaDLL.lua_isboolean(L, 2) == false) { HobaDebuger.LogError("RequestFx: param 2 must be boolean"); LuaDLL.lua_pushnil(L); LuaScriptMgr.Push(L, 0); return(CheckReturnNum(L, count, nRet)); } string name = LuaScriptMgr.GetString(L, 1); bool fixRot = (bool)LuaScriptMgr.GetBoolean(L, 2); int priority = 50; if (count > 2) { priority = (int)LuaScriptMgr.GetNumber(L, 3); } int fxId = 0; CFxOne fxone = CFxCacheMan.Instance.RequestFxOne(name, priority, out fxId); if (fxone != null) { fxone.IsFixRot = fixRot; LuaScriptMgr.Push(L, fxone.gameObject); LuaScriptMgr.Push(L, fxId); } else { LuaDLL.lua_pushnil(L); LuaScriptMgr.Push(L, fxId); } return(CheckReturnNum(L, count, nRet)); }